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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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fullpipe
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statics.h
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2014-01-12
FULLPIPE: Implement StaticANIObject::calcNextStep()
Eugene Sandulenko
2014-01-11
FULLPIPE: Implement MovTable destructor
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement preloadCallback()
Eugene Sandulenko
2014-01-08
FULLPIPE: Rest of destructor stubs
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement sceneHandler25_sub01()
Eugene Sandulenko
2014-01-05
FULLPIPE: More code to scene23
Eugene Sandulenko
2014-01-04
FULLPIPE: Complete MovGraph2::genMovement()
Eugene Sandulenko
2013-12-11
FULLPIPE: Add calls to callback1 in Movement::gotoNextFrame()
Eugene Sandulenko
2013-11-20
FULLPIPE: Change data type in Movement member
Eugene Sandulenko
2013-10-27
FULLPIPE: Implement StaticANIObject::getSomeXY()
Eugene Sandulenko
2013-10-25
FULLPIPE: Implement StaticANIObject::updateStepPos()
Eugene Sandulenko
2013-09-28
FULLPIPE: Implement MovGraph2::initDirections()
Eugene Sandulenko
2013-09-18
FULLPIPE: CStepArray -> StepArray
Eugene Sandulenko
2013-09-18
FULLPIPE: CPtrList -> PtrList
Eugene Sandulenko
2013-09-15
FULLPIPE: Added few destructors.
Eugene Sandulenko
2013-09-08
FULLPIPE: Implement CInteractionController::handleInteraction()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Shadows::initMovement()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented setAlpha() functions
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixed several unitialized members as pointed by Coverity
Eugene Sandulenko
2013-09-06
FULLPIPE: More *AtPos functions
Eugene Sandulenko
2013-09-06
FULLPIPE: Finish global_messageHandler3()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement global_messageHandler2()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement BehaviorEntry
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement global_messageHandler4() and startAnim()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement global_messageHandler1()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement MessageQueue::chain()
Eugene Sandulenko
2013-09-06
FULLPIPE: First phase of StaticANIObject::update() implementation
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement copy constructor for StaticANIObject
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement CGameLoader::applyPicAniInfos()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Movement::gotoNextFrame()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Movement::gotoLastFrame() and ↵
Eugene Sandulenko
Movement::setDynamicPhaseIndex()
2013-09-06
FULLPIPE: Implement Movement::initStatics()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented FullpipeEngine::updateScreen()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement StaticANIObject::draw()
Eugene Sandulenko
2013-09-06
FULLPIPE: Finished stubbing loadGam()
Eugene Sandulenko
2013-09-06
FULLPIPE: Moved Messge class to messages.cpp
Eugene Sandulenko
2013-09-06
FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()
Eugene Sandulenko
2013-09-06
FULLPIPE: Started Statics drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on Scene switcher
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher.
Eugene Sandulenko
Reduced header dependency. Put CGameLoader into separate files.
2013-09-06
FULLPIPE: Further work on sceneSwitcher()
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity
Eugene Sandulenko
2013-09-06
FULLPIPE: Scene drawing stubs
Eugene Sandulenko
2013-09-06
FULLPIPE: Now StaticANIObject is loaded fully
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued work on scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued on scene loading
Eugene Sandulenko