Age | Commit message (Expand) | Author |
---|---|---|
2019-06-16 | GLK: Further changeover of sub-engines to use new savegame code | Paul Gilbert |
2019-01-06 | GLK: FROTZ: Force v6 games to 320x200 | Paul Gilbert |
2019-01-02 | GLK: FROTZ: Keep mono & prop font sizes to be the same for v6 games | Paul Gilbert |
2019-01-02 | GLK: Make a _gameFile field in the base Glk engine | Paul Gilbert |
2018-12-08 | GLK: FROTZ: Further reading/writing setup for savegames using Quetzal | Paul Gilbert |
2018-12-08 | GLK: FROTZ: Add derived Screen class to add Infocom character graphics font | Paul Gilbert |
2018-12-08 | GLK: Fixes for combined loading/saving code | Paul Gilbert |
2018-12-08 | GLK: Centralizing more of the savegame code in GlkEngine | Paul Gilbert |
2018-12-08 | GLK: Derive detection from MetaEngine rather than AdvancedMetaEngine | Paul Gilbert |
2018-12-08 | GLK: Changing class and namespaces from Gargoyle to Glk | Paul Gilbert |
2018-12-08 | GLK: Changing gargoyle folder to glk | Paul Gilbert |