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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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glk
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Author
2019-11-11
GLK: ARCHETYPE: Script handler fixes
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Further cleanup and debug reroute
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Shift debug output to use ScummVM debug
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Janitorial
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Further array indexing fixes
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Change to use C++ new/delete
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Fix array indexing to match original's 1 based
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Switch from original's Debug enum to debug channels
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Adding GLK hookups
Paul Gilbert
2019-11-11
GLK: Fix structures using unions
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Fixes for string decryption
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Further loading fixes
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Various startup fixes
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Added converted files
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Skeleton engine
Paul Gilbert
2019-11-03
ENGINES: Change targets to have an 'engine ID'
Bastien Bouclet
2019-11-03
ENGINES: Add an engine ID to all the engines
Bastien Bouclet
2019-10-27
GLK: SCOTT: Detection table cleanup and name fixes
Paul Gilbert
2019-10-26
GLK: LEVEL9: Further compilation fixes
Paul Gilbert
2019-10-26
GLK: LEVEL9: Compilation fixes
Paul Gilbert
2019-10-26
GLK: LEVEL9: Hook up new detection
Paul Gilbert
2019-10-26
GLK: LEVEL9: Move game scanner code to new Scanner class
Paul Gilbert
2019-10-26
GLK: LEVEL9: Moved pre-existing detection code into separate class
Paul Gilbert
2019-10-26
GLK: LEVEL9: Allow for future graphic scaling
Paul Gilbert
2019-10-26
GLK: LEVEL9: Title screen graphics now showing
Paul Gilbert
2019-10-26
GLK: LEVEL9: Further variable initialization
Paul Gilbert
2019-10-26
GLK: LEVEL9: Fixes for exiting game by closing window
Paul Gilbert
2019-10-26
GLK: LEVEL9: Cleaning up initialization
Paul Gilbert
2019-10-26
GLK: LEVEL9: Data loading fixes and cleanup
Paul Gilbert
2019-10-26
GLK: LEVEL9: Hooking up engine class to subengine code
Paul Gilbert
2019-10-26
GLK: Safer interpreter tag generation for Quetzal save files
Paul Gilbert
2019-10-26
GLK: LEVEL9: Janitorial
Paul Gilbert
2019-10-26
GLK: LEVEL9: Added subengine files
Paul Gilbert
2019-10-26
GLK: LEVEL9: Skeleton engine
Paul Gilbert
2019-10-22
GLK: Squash of GLK sub-engines pull request, unused variable fix
Paul Gilbert
2019-10-22
GLK: Remove incorrect include. Thanks to ccawley2011
Paul Gilbert
2019-10-13
GLK: ADRIFT: Correct unicode string type
Paul Gilbert
2019-10-11
GLK: Revert Amiga compilation fix
Paul Gilbert
2019-10-11
GLK: JACL: Move JACL out of RELEASE_BUILD exclusion
Paul Gilbert
2019-10-11
GLK: JACL: Implement loading saves from the launcher
Paul Gilbert
2019-10-11
GLK: JACL: Remove deprecated glk_startup.cpp
Paul Gilbert
2019-10-11
GLK: Make glui32 match uint to hopefully prevent Amiga compilation errors
Paul Gilbert
2019-10-09
GLK: JACL: Amiga compilation fix
Paul Gilbert
2019-10-09
GLK: JACL: Fix loading savegames
Paul Gilbert
2019-10-07
GLK: JACL: Fix exiting game when game window is closed
Paul Gilbert
2019-10-07
GLK: JACL: Standardizing on calls to get stream line
Paul Gilbert
2019-10-07
GLK: JACL: Hooking up savegame code to GMM
Paul Gilbert
2019-10-07
GLK: JACL: Fix game script execution
Paul Gilbert
2019-10-07
GLK: JACL: Graceful exit when error occurs
Paul Gilbert
2019-10-07
GLK: JACL: Cleanup of loader code
Paul Gilbert
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