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path: root/engines/gnap/scenes/group0.cpp
AgeCommit message (Collapse)Author
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-06-04GNAP: Fix crash in scene 9Strangerke
2016-06-04GNAP: Fix hotspot in scene 8Strangerke
2016-05-25GNAP: Small changes in scene 02 hotspotsStrangerke
2016-05-23GNAP: Rename two Facing enumsStrangerke
2016-05-23GNAP: Add 2 other double semi columnsStrangerke
2016-05-23GNAP: Use KeyCode value instead of numeric value for BackspaceStrangerke
2016-05-21GNAP: Remove or rephrase a couple of notesStrangerke
2016-05-20GNAP: Remove obsolete TODOsStrangerke
2016-05-20GNAP: Rework the code of Scene07::run, remove an obsolete todoStrangerke
2016-05-19GNAP: Add several checks on _gameDone in order to quit the game quicklyStrangerke
2016-05-17GNAP: Fix some spacingStrangerke
2016-05-12GNAP: Simplify some calls of _hotspotWalkPosStrangerke
2016-05-11GNAP: Use enum values for _sceneClickedHotspot in scene 53Strangerke
2016-05-11GNAP: Rename GetSequence enumsStrangerke
2016-05-10GNAP: Refactoring of playScratchingHead, playShowCurrItem, playUseDeviceStrangerke
2016-05-10GNAP: Refactoring of playMoan1&2, playPullOutDevice and ↵Strangerke
playPullOutDeviceNonWorking
2016-05-10GNAP: Refactoring of playBrainPulsating, playIdle and playImpossibleStrangerke
2016-05-10GNAP: Reduce dereferencing of _platStrangerke
2016-05-10GNAP: Reduce dereferencing of _gnapStrangerke
2016-05-10GNAP: USe Common::Point for getSequenceIdStrangerke
2016-05-10GNAP: Remove useless redirections, move two more functionsStrangerke
2016-05-10GNAP: Move Gnap action functions to PlayerGnapStrangerke
2016-05-10GNAP: Move more functions to PlayerGnapStrangerke
2016-05-10GNAP: Move walkTo and walkStep to CharacterStrangerke
2016-05-10GNAP: Use Common::Point with platypusWalkToStrangerke
2016-05-10GNAP: use Common::Point for gnapWalkToStrangerke
2016-05-10GNAP: More character refactoring (WIP)Strangerke
2016-05-10GNAP: Even more refactoring related to characters (WIP)Strangerke
2016-05-10GNAP: More refactoring related to characters (WIP)Strangerke
2016-05-10GNAP: More refactoring related to characters (WIP)Strangerke
2016-05-10GNAP: Move _actionStatus to the Character classStrangerke
2016-05-10GNAP: Use a Character for Platypus (WIP)Strangerke
2016-05-10GNAP: Introduce Character class - WIPStrangerke
2016-05-10GNAP: Some renamingStrangerke
2016-05-10GNAP: For consistancy, use hex values for playSound callsStrangerke
2016-05-10GNAP: Reduce dereferencing of _gameSysStrangerke
2016-05-10GNAP: Janitorial - Remove trailing spaces and tabsStrangerke
2016-05-10GNAP: Move enums to header filesStrangerke
2016-05-10GNAP: group first scenes, rename introStrangerke