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2016-05-10GNAP: More renaming of 'beaver' variablesStrangerke
2016-05-10GNAP: Rename members of GnapEngine from beaver to platypus for consistencyStrangerke
2016-05-10GNAP: Refactor getBeaverSequenceIdStrangerke
2016-05-10GNAP: Remove unused variable in fatUpdateFrameStrangerke
2016-05-10GNAP: Rename hotspots in scene 53Strangerke
2016-05-10GNAP: Fix hotspots in scene 30Strangerke
2016-05-10GNAP: Remove useless return after an errorStrangerke
2016-05-10GNAP: Fix a crash after disco ball animationStrangerke
2016-05-10GNAP: Fix phone keys hotspotsStrangerke
2016-05-10GNAP: Cosmetic changesStrangerke
2016-05-10GNAP: Add some code to fix the transition from intro to gameStrangerke
2016-05-10GNAP: Add load from launcherStrangerke
2016-05-10GNAP: Some renaming in scene 52Strangerke
2016-05-10GNAP: Rename variables in toyUfoFlyToStrangerke
2016-05-10GNAP: Rename members of GridStructStrangerke
2016-05-10GNAP: Add missing newlines at the endEugene Sandulenko
2016-05-10GNAP: Fix another warning and adding a catching conditionEugene Sandulenko
2016-05-10GNAP: Fix warningEugene Sandulenko
2016-05-10GNAP: Fix compilationEugene Sandulenko
2016-05-10GNAP: Use debug channelsStrangerke
2016-05-10GNAP: Add debuggerStrangerke
2016-05-10GNAP: Fix hasFeatureStrangerke
2016-05-10GNAP: Enforce the use of a boolean when calling playSound()Strangerke
2016-05-10GNAP: Fix savegamesStrangerke
2016-05-10GNAP: Fix some remaining flagsStrangerke
2016-05-10GNAP: Replace more flags values by enumsStrangerke
2016-05-10GNAP: Replace more flags values by enums (WIP)Strangerke
2016-05-10GNAP: Replace more flags values by enums (WIP)Strangerke
2016-05-10GNAP: Replace flags values by enums (WIP)Strangerke
2016-05-10GNAP: Some rework of hotspot initialization codeStrangerke
2016-05-10GNAP: Add savegames (not fully working yet)Strangerke
2016-05-10GNAP: Implement intro, currently disabled. Remove some Debug code.Strangerke
2016-05-10GNAP: fix use of _sceneDoneStrangerke
2016-05-10GNAP: Use constants for some more flag valuesStrangerke
2016-05-10GNAP: Some more enum changesStrangerke
2016-05-10GNAP: Refactoring - Use enum for beaver facingStrangerke
2016-05-10GNAP: Refactoring - Use an enum for Facing (Alien)Strangerke
2016-05-10GNAP: Fix crash in DCL decompressionStrangerke
2016-05-10GNAP: Change the initial values of backGroundImageValue2&4, change transparen...Strangerke
2016-05-10GNAP: Change another variable to booleanStrangerke
2016-05-10GNAP: Remove a global variable used for randomizationStrangerke
2016-05-10GNAP: Change the type of some variables to booleanStrangerke
2016-05-10GNAP: Change a couple of variables to boolean, soft refactoringStrangerke
2016-05-10GNAP: Use nullptr instead of 0 for some pointersStrangerke
2016-05-10GNAP: Fix compilationStrangerke
2016-05-10GNAP: Renaming in cutscenesStrangerke
2016-05-10GNAP: Renaming in scene 46Strangerke
2016-05-10GNAP: Rename scene 43, 44 and 45 variables for consistencyStrangerke
2016-05-10GNAP: Some renaming in scene 45, change a global variable to localStrangerke
2016-05-10GNAP: Silence a false positive uninitialized variableStrangerke