Age | Commit message (Collapse) | Author |
|
This should make Woodruff playable on big-endian systems.
svn-id: r32352
|
|
svn-id: r31937
|
|
svn-id: r30664
|
|
svn-id: r30238
|
|
svn-id: r29965
|
|
svn-id: r28327
|
|
It already existed in Gob2 (alongside with sub0x19 - o2_freeCollision()), but wasn't used there.
Hotspots and menus work now (in a way)
svn-id: r28207
|
|
followed by a crash).
svn-id: r28203
|
|
svn-id: r27830
|
|
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
|
|
screen in music land) which is actually a script bug.
- Fixed the scrolling bug (#1709574) (the mouse cursor is still shown, that's an instance of the global cursor visibility issue)
svn-id: r27010
|
|
svn-id: r26715
|
|
scummvm-devel)
svn-id: r26594
|
|
svn-id: r26541
|
|
svn-id: r26522
|
|
svn-id: r26458
|
|
svn-id: r26440
|
|
svn-id: r26369
|
|
- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files
svn-id: r26252
|
|
svn-id: r25525
|
|
- Changed cursor visibility handling a bit
svn-id: r25407
|
|
Mult::_multData2 and some of the loose variables in Mult
- Added some missing MD5s/game versions (#1652352)
svn-id: r25393
|
|
- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts
svn-id: r25387
|
|
svn-id: r25191
|
|
- Fixed sound playing and looping
- Changed Paula to use non-absolute panning, defaulting to 0.25/0.75 and 0.75/0.25, as per madmoose's suggestion
- Prepared/Cleaned-up Paula and Infogrames for the move to sound/mods/
svn-id: r25189
|
|
- Fixed a crash/static reported in the forums (sending Winkle to the vulture)
- (Hopefully) fixed the immediately-closing notepad heisenbug (#1621089)
- Fixed using unitialised values after allocating the variables
svn-id: r25025
|
|
- Each save has now its own file (.s??). They also should be endian-safe now
(Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp)
- General endianness-fixes
svn-id: r24794
|
|
- Fixed the compile error in GobEngine::saveGame on some systems
svn-id: r24756
|
|
decorations are drawn
svn-id: r24752
|
|
svn-id: r24745
|
|
svn-id: r24719
|
|
for consistency with other #includes.
svn-id: r23585
|
|
least for GCC)
svn-id: r23569
|
|
now (hiya eriktorbjorn, this one is for you *ggg*)
svn-id: r23547
|
|
checking for GCC / not GCC
svn-id: r23458
|
|
- Fixed a small mistake, making the entering animation work
- Correcting Game_v2::playTot() so that the loading screen is shown
- Updated most of the collisions stuff, the objects names hint stuff works now
svn-id: r23346
|
|
svn-id: r23078
|
|
- Added a memset in Video_v2::SpriteUncompressor(), that should have
been there in the first place; this fixes the tree in GOB2's first room
- Fixed ADL delete[]ing
svn-id: r22917
|
|
- Fixed some leaks, unitialized memory and delete/delete[]-errors
svn-id: r22790
|
|
- Added Music_Dummy (for --music-driver=null)
- Implemented IMDs. That took longer than I expected...
On the bright side, Ween's intro now plays more correctly
svn-id: r22754
|
|
- Negative frequences?!? Maybe "SFX"?
- No sound for a small part of the intro
(there aren't any sndKeys covering that part either)
- A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...
svn-id: r22410
|
|
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes
(most of) the drawing glitches in the intro
- Added using a fallback when the user's game version doesn't have the
requested language
- off_2E51B et al. stubs, I think it has something to do with the menu
svn-id: r22254
|
|
- Changed Draw::spriteOperation() for blitting from/to/between and
fillrecting to big sprites
- Enabled drawing of text
svn-id: r22001
|
|
svn-id: r21847
|
|
correctly; playMult() doesn't work yet, though
svn-id: r20844
|
|
svn-id: r20582
|