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path: root/engines/gob/game_v1.cpp
AgeCommit message (Expand)Author
2009-06-24Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...Sven Hesse
2009-06-23Putting basic TOT handling into its own classSven Hesse
2009-06-23Replacing the 2 offset functions by a generic Script::getFunctionOffset()Sven Hesse
2009-06-23Added Script::getStartOffset()Sven Hesse
2009-06-23Added Script::getAnimDataSize()Sven Hesse
2009-06-23Added Script::getResourcesOffset()Sven Hesse
2009-06-23Added Script::getTextsOffset()Sven Hesse
2009-06-23Added a method to query the number of variables needed by a ScriptSven Hesse
2009-06-22Don't assert on pop when no script is loadedSven Hesse
2009-06-22Unwinding the call stack before unloading the scriptSven Hesse
2009-06-22Giving CollisionArea a full-blown Script pointer instead the data pointerSven Hesse
2009-06-22Implemented a call stackSven Hesse
2009-06-22Encapsulating script file accessSven Hesse
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...Max Horn
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
2009-05-21Splitting a few helper functions out of gob.hSven Hesse
2009-04-21Patch #2725859 : Added some MD5 to the gob engine, modified the way the first...Arnaud Boutonné
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops l...Max Horn
2008-12-29Implemented the non-monospaced font in the save name input fieldSven Hesse
2008-12-14More changed collision stuff for Urban RunnerSven Hesse
2008-12-14More modified collision stuff for Urban Runner. The hotspots are correctly re...Sven Hesse
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-07-10Removed unnecessary #inlcudesChristopher Page
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events instea...Christopher Page
2008-07-08GOB works with the new GMM implementationChristopher Page
2008-06-24Added main menu dialog files. Gob is now using the new _quit flagChristopher Page
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-12-23Style :PSven Hesse
2007-12-23Removes warning about shadowing a previous local declaration of filePtr intro...Kari Salminen
2007-12-23Slight perturbation of the code gen for the sake of NDS GobliiinsBertrand Augereau
2007-10-19Fixing the Gob3 CD crash on ARM systems/portsSven Hesse
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-08-19Small correctionSven Hesse
2007-08-19Checking in patch #1777241 by Uwe Ryssel (GOB: Some optimizations for slow co...Sven Hesse
2007-08-05Possible fix for bug #1767748 (Gobliiins is not fast as it can be on slow com...Sven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-01Made the collisionAreas' coordinates unsigned. This should fix bug #1706988Sven Hesse
2007-04-05- Minor cleanupSven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...Sven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-02-12- Some fixes for demos and Amiga versionsSven Hesse
2007-02-07- Fixed another freeze in WeenSven Hesse
2007-02-05- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul...Sven Hesse
2007-01-30eplaced platform-specific game features with common platform setting.Eugene Sandulenko
2007-01-30- Changed _soundFlags and implemented "compositions"Sven Hesse
2007-01-26- Just warn, don't die, when a CD-Track isn't foundSven Hesse
2007-01-23Added support for Infogrames/RobHubbard2 (amiga) musicSven Hesse