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path: root/engines/gob/gob.cpp
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2008-08-04Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,...Christopher Page
2008-07-23More savegame-endianness fixes :/Sven Hesse
2008-07-10Removed unnecessary #inlcudesChristopher Page
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events instea...Christopher Page
2008-07-08GOB works with the new GMM implementationChristopher Page
2008-06-24Added main menu dialog files. Gob is now using the new _quit flagChristopher Page
2008-05-23Removing test codeSven Hesse
2008-05-23Implemented GobEngine::pauseEngineIntern()Sven Hesse
2008-05-17Changing debug channels a bitSven Hesse
2008-05-13Fixing a segfault when quitting while an object video with sound playsSven Hesse
2008-05-10Restructured saving/loading and added a stub for WoodruffSven Hesse
2008-05-08Reordering game parts deinitialization, to avoid having one part's destructor...Sven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-05-03Correct o2_initScreen() for Woodruff (screen positioning, clipping and cursor...Sven Hesse
2008-04-30Fixing path finding in WoodruffSven Hesse
2008-03-02Added a workaround of sorts for Inca2. It's essentially playable, sans saving...Sven Hesse
2008-02-15Forgot this oneMax Horn
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-08-13Woodruff is now controllableSven Hesse
2007-08-03Lost in Time now (kind of) shows the title and the wobble-effect is drawnSven Hesse
2007-08-02Saving works now in Lost in TimeSven Hesse
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
2007-07-27Clarifying the language fallback warningsSven Hesse
2007-07-25Renamed Inter_Woodruff to Inter_v4Sven Hesse
2007-07-25- Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)Sven Hesse
2007-07-25Use default to 1x scaler for 640x480 games to avoid superbig resolutions.Eugene Sandulenko
2007-07-24- Separated game type and featuresSven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-30Removing useless common/fs.h includesMax Horn
2007-04-16Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardlessSven Hesse
2007-04-08Restructured saving/loading. Should work for Gob3 now, too...Sven Hesse
2007-04-06Some Gob3 fixes:Sven Hesse
2007-04-05- Minor cleanupSven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-29- Properly implemented the ImdPlayerSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-02-26'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and c...Max Horn
2007-02-26stop audio streams before deleting themWillem Jan Palenstijn
2007-02-18Repaired loadingSven Hesse
2007-02-17Added finalize() method to Common::OutSaveFile (which by default just flushes...Max Horn
2007-02-17- Added a warning when o1_checkData()/o2_checkData() can't find the file it's...Sven Hesse
2007-02-12More demo version fixesSven Hesse
2007-02-12Changed language finding againSven Hesse
2007-02-12- Some fixes for demos and Amiga versionsSven Hesse
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
2007-02-01Split the entry for Gobliins 2 multilanguage CD into separate entries for eac...Sven Hesse
2007-01-30eplaced platform-specific game features with common platform setting.Eugene Sandulenko