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path: root/engines/gob/gob.cpp
AgeCommit message (Expand)Author
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-08-13Woodruff is now controllableSven Hesse
2007-08-03Lost in Time now (kind of) shows the title and the wobble-effect is drawnSven Hesse
2007-08-02Saving works now in Lost in TimeSven Hesse
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
2007-07-27Clarifying the language fallback warningsSven Hesse
2007-07-25Renamed Inter_Woodruff to Inter_v4Sven Hesse
2007-07-25- Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)Sven Hesse
2007-07-25Use default to 1x scaler for 640x480 games to avoid superbig resolutions.Eugene Sandulenko
2007-07-24- Separated game type and featuresSven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-30Removing useless common/fs.h includesMax Horn
2007-04-16Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardlessSven Hesse
2007-04-08Restructured saving/loading. Should work for Gob3 now, too...Sven Hesse
2007-04-06Some Gob3 fixes:Sven Hesse
2007-04-05- Minor cleanupSven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-29- Properly implemented the ImdPlayerSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-02-26'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and c...Max Horn
2007-02-26stop audio streams before deleting themWillem Jan Palenstijn
2007-02-18Repaired loadingSven Hesse
2007-02-17Added finalize() method to Common::OutSaveFile (which by default just flushes...Max Horn
2007-02-17- Added a warning when o1_checkData()/o2_checkData() can't find the file it's...Sven Hesse
2007-02-12More demo version fixesSven Hesse
2007-02-12Changed language finding againSven Hesse
2007-02-12- Some fixes for demos and Amiga versionsSven Hesse
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
2007-02-01Split the entry for Gobliins 2 multilanguage CD into separate entries for eac...Sven Hesse
2007-01-30eplaced platform-specific game features with common platform setting.Eugene Sandulenko
2007-01-30- Changed _soundFlags and implemented "compositions"Sven Hesse
2007-01-30Moved Gob engine to AdvancedDetector.Eugene Sandulenko
2007-01-28- Fixed the Adlib data uglinessSven Hesse
2007-01-25- Some clean-upSven Hesse
2007-01-23Added support for Infogrames/RobHubbard2 (amiga) musicSven Hesse
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
2007-01-13Rename special debug levels to conform our suggested naming scheme.Eugene Sandulenko
2007-01-04Make sure warning is shown for CD versions of Gobliins 2, when playing from C...Travis Howell
2007-01-04Add the Amiga version of Gobiins 2 demoTravis Howell
2006-12-24Add md5 for interactive gob2 demo.Eugene Sandulenko
2006-12-18Fixed the note-pad, font changing and date/time-displaySven Hesse
2006-11-30Adding new Gob2 MD5 (closing bug #1605235)Sven Hesse
2006-11-27Removed the "#ifdef SCUMM_BIG_ENDIAN"sSven Hesse
2006-11-27- Properly implemented o2_getCDTrackPos()Sven Hesse
2006-11-22Fix MSVC2005 warnings. Please, review the changes.Eugene Sandulenko
2006-11-21- Fixed the crashes in Gob1 EGA and Gob2 DemoSven Hesse
2006-11-20Changed the way sprites-freeing is handled, now the menu sprites and window d...Sven Hesse
2006-11-19Implemented (currently still endian-unsafe) save/loadSven Hesse