Age | Commit message (Expand) | Author |
2007-08-02 | Saving works now in Lost in Time | Sven Hesse |
2007-07-30 | Restructured and cleaned-up IMD playing | Sven Hesse |
2007-07-27 | Clarifying the language fallback warnings | Sven Hesse |
2007-07-25 | Renamed Inter_Woodruff to Inter_v4 | Sven Hesse |
2007-07-25 | - Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18) | Sven Hesse |
2007-07-25 | Use default to 1x scaler for 640x480 games to avoid superbig resolutions. | Eugene Sandulenko |
2007-07-24 | - Separated game type and features | Sven Hesse |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-30 | Removing useless common/fs.h includes | Max Horn |
2007-04-16 | Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless | Sven Hesse |
2007-04-08 | Restructured saving/loading. Should work for Gob3 now, too... | Sven Hesse |
2007-04-06 | Some Gob3 fixes: | Sven Hesse |
2007-04-05 | - Minor cleanup | Sven Hesse |
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse |
2007-03-29 | - Properly implemented the ImdPlayer | Sven Hesse |
2007-03-20 | Major clean-up, including: | Sven Hesse |
2007-02-26 | 'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and c... | Max Horn |
2007-02-26 | stop audio streams before deleting them | Willem Jan Palenstijn |
2007-02-18 | Repaired loading | Sven Hesse |
2007-02-17 | Added finalize() method to Common::OutSaveFile (which by default just flushes... | Max Horn |
2007-02-17 | - Added a warning when o1_checkData()/o2_checkData() can't find the file it's... | Sven Hesse |
2007-02-12 | More demo version fixes | Sven Hesse |
2007-02-12 | Changed language finding again | Sven Hesse |
2007-02-12 | - Some fixes for demos and Amiga versions | Sven Hesse |
2007-02-04 | - Plugged some leaks and fixed some memory errors | Sven Hesse |
2007-02-01 | Split the entry for Gobliins 2 multilanguage CD into separate entries for eac... | Sven Hesse |
2007-01-30 | eplaced platform-specific game features with common platform setting. | Eugene Sandulenko |
2007-01-30 | - Changed _soundFlags and implemented "compositions" | Sven Hesse |
2007-01-30 | Moved Gob engine to AdvancedDetector. | Eugene Sandulenko |
2007-01-28 | - Fixed the Adlib data ugliness | Sven Hesse |
2007-01-25 | - Some clean-up | Sven Hesse |
2007-01-23 | Added support for Infogrames/RobHubbard2 (amiga) music | Sven Hesse |
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko |
2007-01-13 | Rename special debug levels to conform our suggested naming scheme. | Eugene Sandulenko |
2007-01-04 | Make sure warning is shown for CD versions of Gobliins 2, when playing from C... | Travis Howell |
2007-01-04 | Add the Amiga version of Gobiins 2 demo | Travis Howell |
2006-12-24 | Add md5 for interactive gob2 demo. | Eugene Sandulenko |
2006-12-18 | Fixed the note-pad, font changing and date/time-display | Sven Hesse |
2006-11-30 | Adding new Gob2 MD5 (closing bug #1605235) | Sven Hesse |
2006-11-27 | Removed the "#ifdef SCUMM_BIG_ENDIAN"s | Sven Hesse |
2006-11-27 | - Properly implemented o2_getCDTrackPos() | Sven Hesse |
2006-11-22 | Fix MSVC2005 warnings. Please, review the changes. | Eugene Sandulenko |
2006-11-21 | - Fixed the crashes in Gob1 EGA and Gob2 Demo | Sven Hesse |
2006-11-20 | Changed the way sprites-freeing is handled, now the menu sprites and window d... | Sven Hesse |
2006-11-19 | Implemented (currently still endian-unsafe) save/load | Sven Hesse |
2006-09-16 | Reduce code duplication | Max Horn |
2006-08-15 | Limit md5 computations to first 5000 bytes in gob engine. | Eugene Sandulenko |
2006-08-12 | Ooops again, use the correct delete... | Sven Hesse |
2006-08-12 | Ooops, free the allocated _startTot/_startTot0, too... | Sven Hesse |
2006-08-12 | Added another field to the GameSettings for the intro.tot, because the Goblii... | Sven Hesse |