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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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gob.cpp
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Author
2006-09-16
Reduce code duplication
Max Horn
2006-08-15
Limit md5 computations to first 5000 bytes in gob engine.
Eugene Sandulenko
2006-08-12
Ooops again, use the correct delete...
Sven Hesse
2006-08-12
Ooops, free the allocated _startTot/_startTot0, too...
Sven Hesse
2006-08-12
Added another field to the GameSettings for the intro.tot, because the Goblii...
Sven Hesse
2006-08-12
- Some more goblins-handling functions
Sven Hesse
2006-07-31
* Added copyright string to all engine plugins
Max Horn
2006-07-23
String class usage cleanup
Max Horn
2006-07-22
- let md5_file accept a FilesystemNode too
Johannes Schickel
2006-07-22
Using FilesystemNode::name instead of FilesystemNode::displayName in the Gobl...
Johannes Schickel
2006-06-24
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
Max Horn
2006-05-31
- Removed usage of OSystem::quit(), added a _quitRequested variable
Sven Hesse
2006-05-29
- More GOB2 map conversions
Sven Hesse
2006-05-28
Add reported Gob2 german floppy.
Eugene Sandulenko
2006-05-11
- Sound! Still a bit glitchy, though:
Sven Hesse
2006-05-01
- More differences in Draw_v2::spriteOperation()
Sven Hesse
2006-04-29
* Changed the createEngine() factory function of our plugins to return an err...
Max Horn
2006-04-18
- Closed the stub in Draw_v2::printText()
Sven Hesse
2006-04-18
- I misunderstood Draw::initBigSprite(); fixed
Sven Hesse
2006-04-16
Removed the directory parameter from md5_file
Max Horn
2006-04-15
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...
Max Horn
2006-04-13
- More stubs, the intro now works completely (with extreme graphical
Sven Hesse
2006-04-08
Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...
Max Horn
2006-04-08
Renamed various *GameSettings to GameSettings (our namespaces are enough to d...
Max Horn
2006-03-28
Renamed various container isEmpty() methods to empty() to match STL conventions
Max Horn
2006-03-25
- Implemented case insensitive file reading. Left old system as a fallback
Eugene Sandulenko
2006-03-18
workaround: manually add delay when showing image between levels in gob1 ega
Willem Jan Palenstijn
2006-03-09
- Renamed GameSettings to PlainGameDescriptor
Max Horn
2006-03-09
- added new toDetectedGame() template function (analog to toGameSettings)
Max Horn
2006-03-02
Fix for bug #1438822 (Targets are case sensitive)
Max Horn
2006-02-25
Fix c&p mistake in adding DEBUG_PARSER debug level
Sven Hesse
2006-02-24
Changed debug()s to debugC()s
Sven Hesse
2006-02-21
More GOB2 changes (Mult::loadMult()) + correcting some mistakes I made
Sven Hesse
2006-02-18
- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
Max Horn
2006-02-18
Enable gob2 detection
Eugene Sandulenko
2006-02-18
Simplified use of namespaces
Eugene Sandulenko
2006-02-18
- Removed the 'features' field from GameSettings
Max Horn
2006-02-17
Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to g...
Max Horn
2006-02-17
Added global toGameSettings() template function for convenience; simplified G...
Max Horn
2006-02-17
Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn