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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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gob.h
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Author
2007-02-04
- Plugged some leaks and fixed some memory errors
Sven Hesse
2007-01-30
eplaced platform-specific game features with common platform setting.
Eugene Sandulenko
2007-01-30
Moved Gob engine to AdvancedDetector.
Eugene Sandulenko
2007-01-28
- Fixed the Adlib data ugliness
Sven Hesse
2007-01-25
Moved Paula and Infogrames to sound/mods/
Sven Hesse
2007-01-25
- Some clean-up
Sven Hesse
2007-01-23
Added support for Infogrames/RobHubbard2 (amiga) music
Sven Hesse
2007-01-13
Rename special debug levels to conform our suggested naming scheme.
Eugene Sandulenko
2006-12-18
Fixed the note-pad, font changing and date/time-display
Sven Hesse
2006-11-27
- Properly implemented o2_getCDTrackPos()
Sven Hesse
2006-11-19
Implemented (currently still endian-unsafe) save/load
Sven Hesse
2006-09-23
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...
Max Horn
2006-09-16
Reduce code duplication
Max Horn
2006-08-12
Added another field to the GameSettings for the intro.tot, because the Goblii...
Sven Hesse
2006-08-12
- Some more goblins-handling functions
Sven Hesse
2006-05-31
- Removed usage of OSystem::quit(), added a _quitRequested variable
Sven Hesse
2006-04-18
- Closed the stub in Draw_v2::printText()
Sven Hesse
2006-04-15
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...
Max Horn
2006-03-18
workaround: manually add delay when showing image between levels in gob1 ega
Willem Jan Palenstijn
2006-02-24
Changed debug()s to debugC()s
Sven Hesse
2006-02-17
Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to g...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn