Age | Commit message (Expand) | Author |
2008-07-23 | More savegame-endianness fixes :/ | Sven Hesse |
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse |
2008-05-23 | Removing test code | Sven Hesse |
2008-05-23 | Implemented GobEngine::pauseEngineIntern() | Sven Hesse |
2008-05-17 | Changing debug channels a bit | Sven Hesse |
2008-05-10 | Restructured saving/loading and added a stub for Woodruff | Sven Hesse |
2008-05-08 | Restructured sound code | Sven Hesse |
2008-03-02 | Added a workaround of sorts for Inca2. It's essentially playable, sans saving... | Sven Hesse |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-11-03 | Patch #1825276: "DETECTION: advanced detector engine simplification" | Eugene Sandulenko |
2007-10-19 | Fixing the Gob3 CD crash on ARM systems/ports | Sven Hesse |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-08-02 | Saving works now in Lost in Time | Sven Hesse |
2007-07-30 | Restructured and cleaned-up IMD playing | Sven Hesse |
2007-07-24 | - Separated game type and features | Sven Hesse |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-04-08 | Restructured saving/loading. Should work for Gob3 now, too... | Sven Hesse |
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse |
2007-03-30 | - Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo... | Sven Hesse |
2007-03-29 | - Properly implemented the ImdPlayer | Sven Hesse |
2007-03-20 | Major clean-up, including: | Sven Hesse |
2007-02-18 | Repaired loading | Sven Hesse |
2007-02-04 | - Plugged some leaks and fixed some memory errors | Sven Hesse |
2007-01-30 | eplaced platform-specific game features with common platform setting. | Eugene Sandulenko |
2007-01-30 | Moved Gob engine to AdvancedDetector. | Eugene Sandulenko |
2007-01-28 | - Fixed the Adlib data ugliness | Sven Hesse |
2007-01-25 | Moved Paula and Infogrames to sound/mods/ | Sven Hesse |
2007-01-25 | - Some clean-up | Sven Hesse |
2007-01-23 | Added support for Infogrames/RobHubbard2 (amiga) music | Sven Hesse |
2007-01-13 | Rename special debug levels to conform our suggested naming scheme. | Eugene Sandulenko |
2006-12-18 | Fixed the note-pad, font changing and date/time-display | Sven Hesse |
2006-11-27 | - Properly implemented o2_getCDTrackPos() | Sven Hesse |
2006-11-19 | Implemented (currently still endian-unsafe) save/load | Sven Hesse |
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the... | Max Horn |
2006-09-16 | Reduce code duplication | Max Horn |
2006-08-12 | Added another field to the GameSettings for the intro.tot, because the Goblii... | Sven Hesse |
2006-08-12 | - Some more goblins-handling functions | Sven Hesse |
2006-05-31 | - Removed usage of OSystem::quit(), added a _quitRequested variable | Sven Hesse |
2006-04-18 | - Closed the stub in Draw_v2::printText() | Sven Hesse |
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ... | Max Horn |
2006-03-18 | workaround: manually add delay when showing image between levels in gob1 ega | Willem Jan Palenstijn |
2006-02-24 | Changed debug()s to debugC()s | Sven Hesse |
2006-02-17 | Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to g... | Max Horn |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |