Age | Commit message (Expand) | Author |
2007-02-17 | - Added a warning when o1_checkData()/o2_checkData() can't find the file it's... | Sven Hesse |
2007-02-15 | - Changed the speaker stuff again | Sven Hesse |
2007-02-14 | - Changed the square wave generator / speaker emulation, hopefully fixing the... | Sven Hesse |
2007-02-07 | - Fixed another freeze in Ween | Sven Hesse |
2007-02-06 | Corrected the goblins walking sound (#1621086) | Sven Hesse |
2007-02-06 | Implemented vertical scrolling | Sven Hesse |
2007-02-01 | - Fixed the palette animations | Sven Hesse |
2007-01-31 | Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection | Sven Hesse |
2007-01-30 | eplaced platform-specific game features with common platform setting. | Eugene Sandulenko |
2007-01-30 | - Changed _soundFlags and implemented "compositions" | Sven Hesse |
2007-01-26 | - Just warn, don't die, when a CD-Track isn't found | Sven Hesse |
2007-01-23 | Added support for Infogrames/RobHubbard2 (amiga) music | Sven Hesse |
2007-01-13 | Rename special debug levels to conform our suggested naming scheme. | Eugene Sandulenko |
2007-01-06 | - Fixed cut off and missing sounds | Sven Hesse |
2006-12-19 | Fixed backspace and delete in the note-pad | Sven Hesse |
2006-12-18 | Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the delay in... | Sven Hesse |
2006-11-27 | - Properly implemented o2_getCDTrackPos() | Sven Hesse |
2006-11-20 | Changed the way sprites-freeing is handled, now the menu sprites and window d... | Sven Hesse |
2006-08-12 | Added another field to the GameSettings for the intro.tot, because the Goblii... | Sven Hesse |
2006-08-12 | - Some more goblins-handling functions | Sven Hesse |
2006-07-09 | Instead of drawing the mouse cursor as a sprite, let the backend handle it | Sven Hesse |
2006-07-08 | - Fixed a few mistakes that added up to look correct, fixing bargon's cursor | Sven Hesse |
2006-06-13 | Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable | Sven Hesse |
2006-06-12 | Fixing loading of Scenery::_animations[] + small gob2 cleanup | Sven Hesse |
2006-06-04 | - Fixed endianness/signess issues | Sven Hesse |
2006-05-31 | - Removed usage of OSystem::quit(), added a _quitRequested variable | Sven Hesse |
2006-05-29 | - More GOB2 map conversions | Sven Hesse |
2006-05-11 | - Sound! Still a bit glitchy, though: | Sven Hesse |
2006-05-01 | More stubs; GOB2 goes in-game for a second, then segfaults in the | Sven Hesse |
2006-05-01 | - More differences in Draw_v2::spriteOperation() | Sven Hesse |
2006-04-18 | - I misunderstood Draw::initBigSprite(); fixed | Sven Hesse |
2006-04-14 | - Seems like I forget a branch in Mult_v2::animate() | Sven Hesse |
2006-04-13 | Some more stubs and rearrangings | Sven Hesse |
2006-04-13 | - More stubs, the intro now works completely (with extreme graphical | Sven Hesse |
2006-04-04 | Removed extra exclamation marks in warning() calls as well. | Eugene Sandulenko |
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ... | Max Horn |
2006-02-24 | Changed debug()s to debugC()s | Sven Hesse |
2006-02-24 | Adding GOB2's CD handling opcodes, the CD version of GOB2 now starts | Sven Hesse |
2006-02-21 | More GOB2 changes (Mult::loadMult()) + correcting some mistakes I made | Sven Hesse |
2006-02-16 | Updating more opcodes for Gob2 | Sven Hesse |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |