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path: root/engines/gob/mult.h
AgeCommit message (Expand)Author
2014-02-18GOB: Make GPL headers consistent in themselves.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-09-30GOB: Change all drawing to use class SurfaceSven Hesse
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...Max Horn
2008-07-12Changed tricky variable access from pointers to a new class that minds endian...Sven Hesse
2008-05-07Draw order related fixes.Sven Hesse
2008-05-04Properly close the object videos when the objects are destroyedSven Hesse
2008-04-30Changed signess of some drawing order related vars, fixing a drawing glitch i...Sven Hesse
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-07-24Fixing bug #1749688 ("GOB3: Objects Disappear")Sven Hesse
2007-07-01Re-added __attribute__(packed)Max Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-25Removing lots of superfluous semicola (see mail by David Weinehall on scummvm...Max Horn
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...Sven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-03-01Repaired the pathfinding in Bargon AttackSven Hesse
2007-02-17- Added a warning when o1_checkData()/o2_checkData() can't find the file it's...Sven Hesse
2007-02-05- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul...Sven Hesse
2007-01-31- Correctly setting of Snd::_playingSoundSven Hesse
2006-12-14Smashed the wizard's house bugSven Hesse
2006-11-21- Fixed the crashes in Gob1 EGA and Gob2 DemoSven Hesse
2006-08-12- Some more goblins-handling functionsSven Hesse
2006-07-23Use #include "..." instead of #include <...> for pack-start.h and pack-end.hTorbjörn Andersson
2006-07-22Fix struct packing issues (macros are not resolve in #pragma params, at least...Max Horn
2006-07-21Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now...Max Horn
2006-07-09Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking...Max Horn
2006-07-08- Fixed a few mistakes that added up to look correct, fixing bargon's cursorSven Hesse
2006-06-29- Renamed a few mult-variables to something more fittingSven Hesse
2006-06-13More READ_LE_* -> MemoryReadStream conversion + minor cleanupSven Hesse
2006-06-12Small corrections and cleanup for Gob2, fixing the graphical glitches in the ...Sven Hesse
2006-06-10More stub-filling + small clean-upSven Hesse
2006-06-07More goblin handling functions, now the deactivated goblin showsSven Hesse
2006-05-31- Removed usage of OSystem::quit(), added a _quitRequested variableSven Hesse
2006-05-29- More GOB2 map conversionsSven Hesse
2006-05-11- Sound! Still a bit glitchy, though:Sven Hesse
2006-05-01More stubs; GOB2 goes in-game for a second, then segfaults in theSven Hesse
2006-04-13Some more stubs and rearrangingsSven Hesse
2006-04-13- More stubs, the intro now works completely (with extreme graphicalSven Hesse
2006-04-12- Fixed the mistake in Mult_v2::loadMult() that caused Gob2 floppy toSven Hesse
2006-02-24Adding GOB2's CD handling opcodes, the CD version of GOB2 now startsSven Hesse
2006-02-21More GOB2 changes (Mult::loadMult()) + correcting some mistakes I madeSven Hesse
2006-02-16Updating more opcodes for Gob2Sven Hesse
2006-02-11Moved engines to the new engines/ directoryMax Horn