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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2011-01-22
GOB: Fix the save list width
Sven Hesse
2011-01-22
GOB: Urban: Save an empty sprite if necessary
Sven Hesse
2011-01-21
GOB: Urban: Fix saving/loading in the Secret Room screen
Sven Hesse
2011-01-21
GOB: Add support for saving true color sprites
Sven Hesse
2011-01-21
GOB: Remove the now useless SaveConverter_v6
Sven Hesse
2011-01-21
GOB: Urban: Fix loading/saving in the Cemetary/Lab screens
Sven Hesse
2011-01-21
GOB: Make the Cemetary/Lab screen work correctly
Sven Hesse
2011-01-20
GOB: Ignore a few more dummy files
Sven Hesse
2011-01-19
GOB: Add preliminary Inca 2 save support
Sven Hesse
2011-01-19
GOB: Add save stub and temp sprite for Inca2
Sven Hesse
2011-01-18
GOB: Give Inca2 its own SaveLoad class
Sven Hesse
2011-01-18
GOB: Fix the indenting :P
Sven Hesse
2011-01-18
GOB: Implement Urban Runner autosave
Sven Hesse
2010-11-19
COMMON: Split common/stream.h into several headers
Max Horn
2010-10-23
ALL: Fix indention (whitespaces -> tabs)
Max Horn
2010-09-30
GOB: Change all drawing to use class Surface
Sven Hesse
2010-05-17
Enforce conversion formatting on pointer casts in the DEV code.
Johannes Schickel
2010-02-03
Implementing saving/loading for Fascination. Tested in the DOS floppy version...
Sven Hesse
2010-02-01
Renaming saveload_Fascination.cpp to saveload_fascin.cpp, to fit the naming s...
Sven Hesse
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2010-01-19
Fixed some cppcheck warnings.
Torbjörn Andersson
2009-11-16
gob - Preliminar saveload for Fascination
Arnaud Boutonné
2009-10-08
Change doxygen inline comments from "//!" to "///" as proposed on -devel
Max Horn
2009-08-28
Playtoons - Save temp sprites. This fixes some of the Bambou graphical issues...
Arnaud Boutonné
2009-08-22
Properly fixing the Lost in Time temp sprite issue
Sven Hesse
2009-08-21
Add 31 title files to ignore (they are never present !)
Arnaud Boutonné
2009-08-20
Fixing some signed/unsigned comparison warnings
Sven Hesse
2009-08-20
Replace magic numbers by constants : kPropsSize and kIndexSize
Arnaud Boutonné
2009-08-20
modify props size to avoid later error (Size is still temporary) and prepare ...
Arnaud Boutonné
2009-08-17
Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, ...
Arnaud Boutonné
2009-08-17
Suppress useless parentheses
Arnaud Boutonné
2009-08-14
Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore and...
Sven Hesse
2009-08-13
Initial save handler for Playtoons
Arnaud Boutonné
2009-08-10
gob - Add 2 files tested and used by Playtoons and Playtoons CK
Arnaud Boutonné
2009-07-28
More alignment-related changes
Sven Hesse
2009-07-23
Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woo...
Sven Hesse
2009-07-21
Making some static const uint32s public, older GCC versions don't seem to lik...
Sven Hesse
2009-07-07
Change SaveLoad_Playtoons case
Arnaud Boutonné
2009-07-07
- Separate Playtoons gametypes from in GobEngine::initGameParts()
Arnaud Boutonné
2009-06-22
Removing trailing tabs
Sven Hesse
2009-06-06
GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...
Max Horn
2009-05-31
Removing the helper-include where it's not used anymore
Sven Hesse
2009-05-31
GOB: Resolve FIXMEs
Max Horn
2009-05-31
GOB: Got rid of last traces of strdupcpy and strdupcat
Max Horn
2009-05-31
GOB: Untangled SlotFileIndexed and SlotFileStatic (ATTENTION: This uncovered ...
Max Horn
2009-05-31
GOB: Replaced many uses of strdupcpy by Common::String
Max Horn
2009-05-31
Typos: Unkown -> Unknown
Matthew Hoops
2009-05-31
Ooops, that's one "File::" too many
Sven Hesse
2009-05-31
public'ing some inner classes since some compilers don't seem to like nested ...
Sven Hesse
2009-05-31
- A new save system for the GobEngine, one that is not fundamentally broken a...
Sven Hesse