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path: root/engines/gob/save
AgeCommit message (Expand)Author
2011-01-22GOB: Fix the save list widthSven Hesse
2011-01-22GOB: Urban: Save an empty sprite if necessarySven Hesse
2011-01-21GOB: Urban: Fix saving/loading in the Secret Room screenSven Hesse
2011-01-21GOB: Add support for saving true color spritesSven Hesse
2011-01-21GOB: Remove the now useless SaveConverter_v6Sven Hesse
2011-01-21GOB: Urban: Fix loading/saving in the Cemetary/Lab screensSven Hesse
2011-01-21GOB: Make the Cemetary/Lab screen work correctlySven Hesse
2011-01-20GOB: Ignore a few more dummy filesSven Hesse
2011-01-19GOB: Add preliminary Inca 2 save supportSven Hesse
2011-01-19GOB: Add save stub and temp sprite for Inca2Sven Hesse
2011-01-18GOB: Give Inca2 its own SaveLoad classSven Hesse
2011-01-18GOB: Fix the indenting :PSven Hesse
2011-01-18GOB: Implement Urban Runner autosaveSven Hesse
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
2010-10-23ALL: Fix indention (whitespaces -> tabs)Max Horn
2010-09-30GOB: Change all drawing to use class SurfaceSven Hesse
2010-05-17Enforce conversion formatting on pointer casts in the DEV code.Johannes Schickel
2010-02-03Implementing saving/loading for Fascination. Tested in the DOS floppy version...Sven Hesse
2010-02-01Renaming saveload_Fascination.cpp to saveload_fascin.cpp, to fit the naming s...Sven Hesse
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2010-01-19Fixed some cppcheck warnings.Torbjörn Andersson
2009-11-16gob - Preliminar saveload for FascinationArnaud Boutonné
2009-10-08Change doxygen inline comments from "//!" to "///" as proposed on -develMax Horn
2009-08-28Playtoons - Save temp sprites. This fixes some of the Bambou graphical issues...Arnaud Boutonné
2009-08-22Properly fixing the Lost in Time temp sprite issueSven Hesse
2009-08-21Add 31 title files to ignore (they are never present !)Arnaud Boutonné
2009-08-20Fixing some signed/unsigned comparison warningsSven Hesse
2009-08-20Replace magic numbers by constants : kPropsSize and kIndexSizeArnaud Boutonné
2009-08-20modify props size to avoid later error (Size is still temporary) and prepare ...Arnaud Boutonné
2009-08-17Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, ...Arnaud Boutonné
2009-08-17Suppress useless parenthesesArnaud Boutonné
2009-08-14Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore and...Sven Hesse
2009-08-13Initial save handler for Playtoons Arnaud Boutonné
2009-08-10gob - Add 2 files tested and used by Playtoons and Playtoons CKArnaud Boutonné
2009-07-28More alignment-related changesSven Hesse
2009-07-23Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woo...Sven Hesse
2009-07-21Making some static const uint32s public, older GCC versions don't seem to lik...Sven Hesse
2009-07-07Change SaveLoad_Playtoons caseArnaud Boutonné
2009-07-07- Separate Playtoons gametypes from in GobEngine::initGameParts()Arnaud Boutonné
2009-06-22Removing trailing tabsSven Hesse
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...Max Horn
2009-05-31Removing the helper-include where it's not used anymoreSven Hesse
2009-05-31GOB: Resolve FIXMEsMax Horn
2009-05-31GOB: Got rid of last traces of strdupcpy and strdupcatMax Horn
2009-05-31GOB: Untangled SlotFileIndexed and SlotFileStatic (ATTENTION: This uncovered ...Max Horn
2009-05-31GOB: Replaced many uses of strdupcpy by Common::StringMax Horn
2009-05-31Typos: Unkown -> UnknownMatthew Hoops
2009-05-31Ooops, that's one "File::" too manySven Hesse
2009-05-31public'ing some inner classes since some compilers don't seem to like nested ...Sven Hesse
2009-05-31- A new save system for the GobEngine, one that is not fundamentally broken a...Sven Hesse