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path: root/engines/gob/sound
AgeCommit message (Expand)Author
2009-06-22Added stream-reading loading wrappers to MDYPlayer and added a workaround to ...Sven Hesse
2009-06-22Adding DataIO::existData()Sven Hesse
2009-06-18Splitting an ADLPlayer and MDYPlayer from the AdLib classSven Hesse
2009-06-18Replacing some #includes by forward declarationsSven Hesse
2009-06-16Properly initializing _soundMode, for ADLs tooSven Hesse
2009-06-16MDY/TBR : fix a thing or two. Still far from being OK, but in-game ambiance "...Arnaud Boutonné
2009-06-13Gob - *WIP* incomplete implementation of MDY/TBR Arnaud Boutonné
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
2009-05-21Splitting a few helper functions out of gob.hSven Hesse
2009-05-06Gob - Added atmosphere music to WinGob1, WinGob2 and WinGob3Arnaud Boutonné
2009-03-19Adding simple support for protracker playbackSven Hesse
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops l...Max Horn
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-12-15No background "music" shading in Urban RunnerSven Hesse
2008-12-14Ensuring correct endiannessSven Hesse
2008-12-1416bit background "music" for Urban RunnerSven Hesse
2008-12-14Background "music" for Urban Runner, though only 8bit for nowSven Hesse
2008-12-14Music/Video handling fixes/stubsSven Hesse
2008-11-29Remove warnings from NDS build.Robin Watts
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-08-13Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not u...Christopher Page
2008-07-14Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,...Christopher Page
2008-07-12Changed tricky variable access from pointers to a new class that minds endian...Sven Hesse
2008-07-11Don't use kPlainSoundType if you don't have toMax Horn
2008-06-24Added main menu dialog files. Gob is now using the new _quit flagChristopher Page
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-22Correctly delete'ing CDROM and Backgroundatmosphere, fixing segfaults on mach...Sven Hesse
2008-05-17Changing debug channels a bitSven Hesse
2008-05-08Declaring BackgroundAtmosphere as kMusicSoundTypeSven Hesse
2008-05-08Implemented the background "music" / atmospheric sounds in WoodruffSven Hesse
2008-05-08Split off the actual mixing part of SoundBlasterSven Hesse
2008-05-08Restructured sound codeSven Hesse