Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-03 | HDB: Abstract the common PixelFormat to hdb.h | Nipun Garg | |
2019-09-03 | HDB: Add Tile flags enum | Nipun Garg | |
2019-09-03 | HDB: Add kScreenWidth and kScreenHeight enums | Nipun Garg | |
2019-09-03 | HDB: Add the Common::RandomSource _rnd | Nipun Garg | |
2019-09-03 | HDB: Add _drawMan to hdb.cpp | Nipun Garg | |
2019-09-03 | HDB: Replace the map in hdb.cpp with _map | Nipun Garg | |
2019-09-03 | HDB: Fix variables according to Naming Conventions | Nipun Garg | |
2019-09-03 | HDB: Fix breaking changes in MapLoader | Nipun Garg | |
2019-09-03 | HDB: Setup loadMap call in hdb.cpp | Nipun Garg | |
2019-09-03 | HDB: Add skeletal map-loader subsystem | Nipun Garg | |
2019-09-03 | HDB: Fix allocation problem with g_hdb | Nipun Garg | |
2019-09-03 | HDB: Add *g_hdb to access the subsystems | Nipun Garg | |
2019-09-03 | HDB: Modify setGameFlags() to getGameFlags() | Nipun Garg | |
2019-09-03 | HDB: Check if demo version is running | Nipun Garg | |
2019-09-03 | HDB: Add Lua subsystem | Nipun Garg | |
Added the LuaScript *lua pointer. Also called the destructors for fileMan and lua | |||
2019-09-03 | HDB: Fix the wrong class member naming | Nipun Garg | |
2019-09-03 | HDB: Load the logo screen and display it to screen | Nipun Garg | |
2019-09-03 | HDB: Setup system for drawing Title Screen | Nipun Garg | |
2019-09-03 | HDB: Fix Code Formatting Conventions | Nipun Garg | |
2019-09-03 | HDB: Add the GameState and State Management | Nipun Garg | |
2019-09-03 | HDB: Move the readMPC function to the file-manager | Nipun Garg | |
2019-09-03 | HDB: Add Subsystems and Memory Limits to hdb.h | Nipun Garg | |
2019-09-03 | HDB: Update HDB to the Code Formatting Conventions | Nipun Garg | |
2019-09-03 | HDB: Update HDB to the Code Formatting Conventions | Nipun Garg | |
2019-09-03 | HDB: Add decompresser to readMPC() | Nipun Garg | |
The .MPC decompression methods are added to readMPC(). The position and length of each data file in held in the struct DataFile, which are stored in the Array gameData. To extract a file, you need to access its entry in gameData and read the file from the given position. | |||
2019-09-03 | HDB: Create skeletal HDB game engine | Nipun Garg | |
A primordial HDB game engine that succesfully hooks into ScummVM and can be used by the AdvancedDetector to detect the HDB game files. |