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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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hdb
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saveload.cpp
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2019-09-03
HDB: Increase number of slots to 99 and support saveload from the GMM
Eugene Sandulenko
2019-09-03
HDB: Reduce header dependency
Eugene Sandulenko
2019-09-03
HDB: Reduce header dependency
Eugene Sandulenko
2019-09-03
HDB: Reduce header dependency
Eugene Sandulenko
2019-09-03
HDB: Reduce header dependency
Eugene Sandulenko
2019-09-03
HDB: Reduce header dependency
Eugene Sandulenko
2019-09-03
HDB: Reduce header dependency
Eugene Sandulenko
2019-09-03
HDB: Put both data and Lua saves into single file
Eugene Sandulenko
2019-09-03
HDB: Support loading from the launcher
Eugene Sandulenko
2019-09-03
HDB: Hid some debug messages to deeper level
Eugene Sandulenko
2019-09-03
HDB: Add Debug Output for Actions List
Nipun Garg
2019-09-03
HDB: Rename saves as in the original
Eugene Sandulenko
2019-09-03
HDB: Move save filename generation to genSaveFileName()
Eugene Sandulenko
2019-09-03
HDB: More debug for save/load code
Eugene Sandulenko
2019-09-03
HDB: Refarcot entity save/loading into separate methods
Eugene Sandulenko
2019-09-03
HDB: Add Save struct and _saveHeader
Nipun Garg
2019-09-03
HDB: Shift HDB::save() and HDB::loadSaveFile...
Nipun Garg
2019-09-03
HDB: Added missing calls to loadGameState()
Eugene Sandulenko
2019-09-03
HDB: Added debug output to save/load code
Eugene Sandulenko
2019-09-03
HDB: Added more code for loading save states from the command line
Eugene Sandulenko
2019-09-03
HDB: Proper prototype for saveGameState()
Eugene Sandulenko
2019-09-03
HDB: Save/Load _timePlayed
Nipun Garg
2019-09-03
HDB: Shift Save/Load functions to saveload.cpp
Nipun Garg