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path: root/engines/hdb/saveload.cpp
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2019-09-03HDB: Increase number of slots to 99 and support saveload from the GMMEugene Sandulenko
2019-09-03HDB: Reduce header dependencyEugene Sandulenko
2019-09-03HDB: Reduce header dependencyEugene Sandulenko
2019-09-03HDB: Reduce header dependencyEugene Sandulenko
2019-09-03HDB: Reduce header dependencyEugene Sandulenko
2019-09-03HDB: Reduce header dependencyEugene Sandulenko
2019-09-03HDB: Reduce header dependencyEugene Sandulenko
2019-09-03HDB: Put both data and Lua saves into single fileEugene Sandulenko
2019-09-03HDB: Support loading from the launcherEugene Sandulenko
2019-09-03HDB: Hid some debug messages to deeper levelEugene Sandulenko
2019-09-03HDB: Add Debug Output for Actions ListNipun Garg
2019-09-03HDB: Rename saves as in the originalEugene Sandulenko
2019-09-03HDB: Move save filename generation to genSaveFileName()Eugene Sandulenko
2019-09-03HDB: More debug for save/load codeEugene Sandulenko
2019-09-03HDB: Refarcot entity save/loading into separate methodsEugene Sandulenko
2019-09-03HDB: Add Save struct and _saveHeaderNipun Garg
2019-09-03HDB: Shift HDB::save() and HDB::loadSaveFile...Nipun Garg
2019-09-03HDB: Added missing calls to loadGameState()Eugene Sandulenko
2019-09-03HDB: Added debug output to save/load codeEugene Sandulenko
2019-09-03HDB: Added more code for loading save states from the command lineEugene Sandulenko
2019-09-03HDB: Proper prototype for saveGameState()Eugene Sandulenko
2019-09-03HDB: Save/Load _timePlayedNipun Garg
2019-09-03HDB: Shift Save/Load functions to saveload.cppNipun Garg