Age | Commit message (Expand) | Author |
2015-12-23 | LAB: Removed unnecessary includes | Eugene Sandulenko |
2015-12-23 | LAB: Rename graphics.* to dispman.* | Eugene Sandulenko |
2015-12-23 | LAB: Move utility functions to a separate class | Strangerke |
2015-12-23 | LAB: Use the correct bitmap buffer in the Anim class | Filippos Karapetis |
2015-12-23 | LAB: Replace some uses of malloc() with new | Filippos Karapetis |
2015-12-23 | LAB: Change the gadget lists to use Common::List | Filippos Karapetis |
2015-12-23 | LAB: Move _rooms to LabEngine, some renaming | Strangerke |
2015-12-23 | LAB: Move fade functions to DisplayMan, some renaming | Strangerke |
2015-12-23 | LAB: Get rid of some global variables | Strangerke |
2015-12-23 | LAB: Remove vga.cpp | Strangerke |
2015-12-23 | LAB: Move more functions to DisplayMan | Strangerke |
2015-12-23 | LAB: Split the tile puzzle related functions into a separate file | Filippos Karapetis |
2015-12-23 | LAB: Merge all of the different image drawing functions | Filippos Karapetis |
2015-12-23 | LAB: Remove some superfluous initialization code | Filippos Karapetis |
2015-12-23 | LAB: Rewrite picture handling and get rid of the memory manager | Filippos Karapetis |
2015-12-23 | LAB: Get rid of g_lab in several LabEngine and DisplayMan functions | Strangerke |
2015-12-23 | LAB: Make more functions member of LabEngine class | Strangerke |
2015-12-23 | LAB: Start working on a separate DisplayMan class | Strangerke |
2015-12-23 | LAB: Move inventory to LabEngine class | Eugene Sandulenko |
2015-12-23 | LAB: Renames and moved vars to classes | Eugene Sandulenko |
2015-12-23 | LAB: Remove leftover after rebase/merge | Eugene Sandulenko |
2015-12-23 | LAB: Fix bug during initialization | Eugene Sandulenko |
2015-12-23 | LAB: More renames | Eugene Sandulenko |
2015-12-23 | LAB: Renames and moved static variables to class | Eugene Sandulenko |
2015-12-23 | LAB: Plug memory leak | Eugene Sandulenko |
2015-12-23 | LAB: Some renaming, move a couple of variables to game engine | Strangerke |
2015-12-23 | LAB: Move functions related to keyboard events to Event | Strangerke |
2015-12-23 | LAB: Introduce the Anim class (WIP) | Strangerke |
2015-12-23 | LAB: More renames | Eugene Sandulenko |
2015-12-23 | LAB: Move crumb variables to main class | Strangerke |
2015-12-23 | LAB: Move RoomNum to main engine class | Strangerke |
2015-12-23 | LAB: Rename _music, delete it in engine destructor | Strangerke |
2015-12-23 | LAB: Make _music a member of LabEngine instead of a global | Strangerke |
2015-12-23 | LAB: Move the global variable g_resource to the main engine class | Strangerke |
2015-12-23 | LAB: Move IsHiRes to main engine class | Strangerke |
2015-12-23 | LAB: Move mouse code in separate class, move some functions to LabEngine. (WIP) | Strangerke |
2015-12-23 | LAB: Some rework related to the mouse code | Strangerke |
2015-12-23 | LAB: Put vga.cpp into LabEngine class | Eugene Sandulenko |
2015-12-23 | LAB: Started vga code refactoring | Eugene Sandulenko |
2015-12-15 | LAB: Initial implementation of the Resource class | Filippos Karapetis |
2015-12-15 | LAB: Initial code to simplify translateFileName() and the save menu | Filippos Karapetis |
2015-12-15 | LAB: Add support for the Wyrmkeep Windows trial version | Filippos Karapetis |
2015-12-15 | LAB: Rewrite the save/load system | Filippos Karapetis |
2015-12-15 | LAB: Implement generateSaveFileName() | Filippos Karapetis |
2015-12-15 | LAB: Initial support for lowres mode | Eugene Sandulenko |
2015-12-15 | LAB: propagate gamePlatform() | Eugene Sandulenko |
2015-12-15 | LAB: Objectify LabSets | Eugene Sandulenko |
2015-12-15 | LAB: Further rendering pipeline fixes | Eugene Sandulenko |
2015-12-15 | LAB: Initial code | Eugene Sandulenko |