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path: root/engines/lure/game.cpp
AgeCommit message (Expand)Author
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
2006-09-03Fixed handling of player occupied areas during room changesPaul Gilbert
2006-09-03Added code fragment to mark a room as found when the player enters itPaul Gilbert
2006-08-27Added support for selecting a sequence of commands in response to the Tell ac...Paul Gilbert
2006-08-07Fixed item overwriting destination character in ASK actionPaul Gilbert
2006-07-30Added proper item selection handling for the ASK actionPaul Gilbert
2006-07-08Added support for ScummVM boot parameter values as well invoking the built-in...Paul Gilbert
2006-05-31Fixed two Valgrind warnings. But there are still a couple of invalid readsTorbjörn Andersson
2006-05-29Player now moves out of the way if he's blocking an entrance when an NPC ente...Paul Gilbert
2006-05-23Added a new outer loop for what will later allow the restarting of the game. ...Paul Gilbert
2006-05-11Changed "it's" to "its" in a few comments.Torbjörn Andersson
2006-05-11Whitespace changes.Torbjörn Andersson
2006-04-29Fix warningMax Horn
2006-04-29Enhanced hotspot action so that the player will properly walk to a hotspot be...Paul Gilbert
2006-04-17Made the Lure engine call updateScreen() more often - particularly when usingTorbjörn Andersson
2006-04-11Added delays to the main and menu event loops to keep Lure from gobbling up allTorbjörn Andersson
2006-04-11Implemented better handling of changing rooms via room exitsPaul Gilbert
2006-03-13Fix a few valgrind warningsTravis Howell
2006-02-19Fixed compiler warningMax Horn
2006-02-19Cleaned up the main game loop, improved handling for changing rooms, and impr...Paul Gilbert
2006-02-11Moved engines to the new engines/ directoryMax Horn