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path: root/engines/lure/lure.cpp
AgeCommit message (Expand)Author
2009-01-31Enabled runtime save/loading from the GMM menu, and fixed launcher listing of...Paul Gilbert
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
2009-01-26Implemented the Engine::getDebugger methodPaul Gilbert
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-10-02Engine class changed:Max Horn
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
2008-07-25Added -x and --list-saves support for LUREChristopher Page
2008-07-15Reverted some incorrect changes and fixed sound settings issues for LURE. Fi...Christopher Page
2008-07-10Lure works with the new GMM implementationChristopher Page
2008-06-30Sound settings for Lure can be modified through the GMMChristopher Page
2008-06-25Kyra and Lure are now using the new _quit flagChristopher Page
2008-06-12LURE: Fixed memory leaks in the LURE engineChristopher Page
2008-05-28LURE: Fixed some memory leaks when returning to the launcher from the LURE en...Christopher Page
2008-05-24Implemented LureEngine::pauseEngineInternPaul Gilbert
2008-02-15Merged lots of _mixer->isReady() warnings into a single one in Engine constru...Max Horn
2008-02-14Changed error dialog display to exit ScummVM through the standard execution p...Paul Gilbert
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-09Fix for #1866777 - adds saving of hotspot layer to savegamesPaul Gilbert
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2008-01-01Added support for the EGA introduction sequence Paul Gilbert
2007-12-16Hooked up the sound code to use the configuration for sfx and music, and adde...Paul Gilbert
2007-12-10Changed over warning messages for save/load errors from the debug console to ...Paul Gilbert
2007-12-09Added new debug category for string handlingPaul Gilbert
2007-12-07Changed startup error messages to use a modal GUI dialogPaul Gilbert
2007-12-06Switch Lure engine to AdvancedDetectorEugene Sandulenko
2007-12-02Added some more code to the savegame load process to correctly handle previou...Paul Gilbert
2007-11-18Reordered savegame content to fix bug where restoring a savegame from after a...Paul Gilbert
2007-11-08Reordered construction of game instance so that the sounds played in the intr...Paul Gilbert
2007-10-28Added storing of playing sounds to savegame (note: only sounds flagged as res...Paul Gilbert
2007-10-24Changed text speed flag, and added saving of it to savegamesPaul Gilbert
2007-09-23Converted fields in data that were originally offsets (such as tick proc offs...Paul Gilbert
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-16Initial sound implementationPaul Gilbert
2007-09-10Lots of source code formatting correctionsMax Horn
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-27Reworked game saving so that restored games don't fire off hotspot activation...Paul Gilbert
2007-04-27Moved lure detection code into a new detection.cpp fileMax Horn
2007-03-17Got rid of Lure::SystemMax Horn
2007-02-18Improved (I hope) the 'Unknown MD5' messages in our detectors a little bitMax Horn
2007-02-14Make use of md5_file_stringMax Horn
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
2006-09-16Reduce code duplicationMax Horn
2006-08-06Reduced MD5 checking to 1Kb, and recalculated MD5 stringsPaul Gilbert
2006-07-31* Added copyright string to all engine pluginsMax Horn
2006-07-22- let md5_file accept a FilesystemNode too Johannes Schickel