Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-13 | LURE: Safer string manipulation | Eugene Sandulenko | |
2014-02-18 | LURE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-05-05 | LURE: Fix getNumGroats | Willem Jan Palenstijn | |
This fixes bug #3612682 | |||
2011-11-03 | LURE: Fix warnings | Eugene Sandulenko | |
2011-05-17 | LURE: Rename method random() -> getRandom() | Max Horn | |
Also get rid of a slight bias for 0 in the random numbers (it was selected twice as often as any other number). | |||
2011-05-17 | COMMON: Registers RandomSources in constructor with the event recorder | Max Horn | |
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2010-10-02 | LURE: Partial fix for #3008511 Goewin getting stuck | Paul Gilbert | |
This workaround prevents the Weregate from closing whilst Goewin is still within it svn-id: r52971 | |||
2010-08-25 | LURE: Workaround for bug #3047234 in English EGA version | Paul Gilbert | |
svn-id: r52378 | |||
2009-10-04 | Change a couple places from 'end of namespace' to 'End of namespace', for ↵ | Max Horn | |
consistency svn-id: r44634 | |||
2009-09-24 | Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hack | Filippos Karapetis | |
svn-id: r44311 | |||
2009-09-24 | Changed some references from LureEngine to the global g_engine (e.g. calls ↵ | Filippos Karapetis | |
to shouldQuit()), to minimize places where LureEngine is referenced svn-id: r44290 | |||
2009-08-24 | Switched LURE to use a single central RandomSource instance, instead of ↵ | Johannes Schickel | |
(sometimes) creating a new RandomSource every function call. svn-id: r43715 | |||
2009-07-25 | Move the event recorder to its own class (EventRecoder inside ↵ | Johannes Schickel | |
common/EventRecorder.[h/cpp]). svn-id: r42751 | |||
2009-05-31 | The error() and warning() functions add ! and newline automatically. (I didn't | Torbjörn Andersson | |
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061 | |||
2008-11-16 | Fixed various g++ warnings ("format not a string literal and no format ↵ | Johannes Schickel | |
arguments"). svn-id: r35096 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-07-10 | Lure works with the new GMM implementation | Christopher Page | |
svn-id: r32996 | |||
2008-06-25 | Kyra and Lure are now using the new _quit flag | Christopher Page | |
svn-id: r32772 | |||
2008-04-19 | Added a debugger command 'script' to allow execution of script engine methods | Paul Gilbert | |
svn-id: r31568 | |||
2008-04-02 | Changed spaces to tabs. | Torbjörn Andersson | |
svn-id: r31362 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-22 | Bugfix for transformation sparkle to finish if the player changes room ↵ | Paul Gilbert | |
partway through animation svn-id: r30609 | |||
2008-01-16 | Added code fragment to correctly set the walk to position for Goewin (for ↵ | Paul Gilbert | |
interacting with her) both when she's in the Apothecary and when she's out walking svn-id: r30515 | |||
2008-01-10 | Corrected the name of script method #39 which closes the town hall door | Paul Gilbert | |
svn-id: r30371 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-12-16 | An element was missing in the initialisation of sounds during the endgame | Torbjörn Andersson | |
sequence. It seems to correspond to the original's end_seq_data, so this should be the correct value. I hope. svn-id: r29877 | |||
2007-12-16 | Hooked up the sound code to use the configuration for sfx and music, and ↵ | Paul Gilbert | |
added code from the original game that used the high bit of sounds to distinguish between the two svn-id: r29873 | |||
2007-12-02 | Bugfix to make any animation the player is doing uninterruptable | Paul Gilbert | |
svn-id: r29690 | |||
2007-11-18 | Added sounds to endgame animation sequence | Paul Gilbert | |
svn-id: r29548 | |||
2007-11-15 | Fixes to parameters of script methods | Paul Gilbert | |
svn-id: r29508 | |||
2007-11-10 | Expanded talk routines so that characters now properly stand still only when ↵ | Paul Gilbert | |
they're meant to svn-id: r29471 | |||
2007-11-07 | Bugfix for NPC conversations so they'll only stand still when they should, ↵ | Paul Gilbert | |
and pause correctly during scripted animations svn-id: r29445 | |||
2007-10-24 | Changed startSpeakingToNoone to pause the speaking character | Paul Gilbert | |
svn-id: r29252 | |||
2007-09-23 | Converted fields in data that were originally offsets (such as tick proc ↵ | Paul Gilbert | |
offsets) to use indexes, allowing for more generic handling of different language versions svn-id: r29073 | |||
2007-09-19 | Modified patch #1738058: "Action recorder". | Eugene Sandulenko | |
svn-id: r28968 | |||
2007-09-16 | Initial sound implementation | Paul Gilbert | |
svn-id: r28917 | |||
2007-09-08 | Fixed code formatting (hanging braces); added static/const keywords to data ↵ | Max Horn | |
tables; merged Hotspot::doLookAt and doLookThrough code svn-id: r28880 | |||
2007-08-25 | Fixed up several sound system script methods | Paul Gilbert | |
svn-id: r28712 | |||
2007-08-12 | Remove left over debug ocde. | Travis Howell | |
svn-id: r28555 | |||
2007-08-12 | Added missing calls to the sound system | Paul Gilbert | |
svn-id: r28549 | |||
2007-06-22 | Implemented remaining script methods | Paul Gilbert | |
svn-id: r27605 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-28 | Implemented new script methods | Paul Gilbert | |
svn-id: r26992 | |||
2007-05-25 | Bugfix to save whether each NPC has been identified, and correctly transform ↵ | Paul Gilbert | |
back from Selena svn-id: r26935 | |||
2007-04-30 | Cleaned up the script engine opcodes, added debug names for recently added ↵ | Paul Gilbert | |
script methods, and bugfix to method that was causing a crash in the first room svn-id: r26681 | |||
2007-04-29 | Reworked hotspot actions so that talking to characters work properly | Paul Gilbert | |
svn-id: r26675 | |||
2007-04-22 | General bugfixes, added animation handlers for creating potion and freeing ↵ | Paul Gilbert | |
Goewin, and in-progress work on completing original game's action precheck code svn-id: r26572 | |||
2007-04-15 | Added new script methods | Paul Gilbert | |
svn-id: r26485 | |||
2007-04-14 | Gave proper names to previously unknown/partially-known constants | Paul Gilbert | |
svn-id: r26467 |