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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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lure
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scripts.cpp
Age
Commit message (
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Author
2008-07-10
Lure works with the new GMM implementation
Christopher Page
2008-06-25
Kyra and Lure are now using the new _quit flag
Christopher Page
2008-04-19
Added a debugger command 'script' to allow execution of script engine methods
Paul Gilbert
2008-04-02
Changed spaces to tabs.
Torbjörn Andersson
2008-01-27
Removed trailing spaces.
Jordi Vilalta Prat
2008-01-22
Bugfix for transformation sparkle to finish if the player changes room partwa...
Paul Gilbert
2008-01-16
Added code fragment to correctly set the walk to position for Goewin (for int...
Paul Gilbert
2008-01-10
Corrected the name of script method #39 which closes the town hall door
Paul Gilbert
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-12-16
An element was missing in the initialisation of sounds during the endgame
Torbjörn Andersson
2007-12-16
Hooked up the sound code to use the configuration for sfx and music, and adde...
Paul Gilbert
2007-12-02
Bugfix to make any animation the player is doing uninterruptable
Paul Gilbert
2007-11-18
Added sounds to endgame animation sequence
Paul Gilbert
2007-11-15
Fixes to parameters of script methods
Paul Gilbert
2007-11-10
Expanded talk routines so that characters now properly stand still only when ...
Paul Gilbert
2007-11-07
Bugfix for NPC conversations so they'll only stand still when they should, an...
Paul Gilbert
2007-10-24
Changed startSpeakingToNoone to pause the speaking character
Paul Gilbert
2007-09-23
Converted fields in data that were originally offsets (such as tick proc offs...
Paul Gilbert
2007-09-19
Modified patch #1738058: "Action recorder".
Eugene Sandulenko
2007-09-16
Initial sound implementation
Paul Gilbert
2007-09-08
Fixed code formatting (hanging braces); added static/const keywords to data t...
Max Horn
2007-08-25
Fixed up several sound system script methods
Paul Gilbert
2007-08-12
Remove left over debug ocde.
Travis Howell
2007-08-12
Added missing calls to the sound system
Paul Gilbert
2007-06-22
Implemented remaining script methods
Paul Gilbert
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-28
Implemented new script methods
Paul Gilbert
2007-05-25
Bugfix to save whether each NPC has been identified, and correctly transform ...
Paul Gilbert
2007-04-30
Cleaned up the script engine opcodes, added debug names for recently added sc...
Paul Gilbert
2007-04-29
Reworked hotspot actions so that talking to characters work properly
Paul Gilbert
2007-04-22
General bugfixes, added animation handlers for creating potion and freeing Go...
Paul Gilbert
2007-04-15
Added new script methods
Paul Gilbert
2007-04-14
Gave proper names to previously unknown/partially-known constants
Paul Gilbert
2007-04-14
Added script method for barmen serving player
Paul Gilbert
2007-04-01
Bugfix to correctly remove an item from a character's inventory when it is de...
Paul Gilbert
2007-02-17
Added some asserts to setSupportData method to ensure the passed variables ar...
Paul Gilbert
2007-02-09
Improved character blocked/bumped handling
Paul Gilbert
2007-01-31
Added script methods needed for leaving the dungeon
Paul Gilbert
2006-08-27
Added comments
Paul Gilbert
2006-08-07
Fixed displayMessage script method to use the new Hotspot::showMessage
Paul Gilbert
2006-07-30
Added script method for changing the current hotspot header flags mask byte
Paul Gilbert
2006-07-08
Added ScummVM debuglevel support for dumping executed scripts
Paul Gilbert
2006-05-23
Added script methods for manipulating current action support data and a stub ...
Paul Gilbert
2006-05-11
Changed "it's" to "its" in a few comments.
Torbjörn Andersson
2006-04-11
Added a script method for setting a blocking hotspot script
Paul Gilbert
2006-03-29
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...
Max Horn
2006-02-19
Implemented several more script engine methods
Paul Gilbert
2006-02-11
Moved engines to the new engines/ directory
Max Horn