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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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lure
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Author
2007-03-17
Force all code to use EventManager::pollEvent instead of OSystem::pollEvent
Max Horn
2007-03-17
Got rid of Lure::System
Max Horn
2007-03-06
Added support for Blacksmith's hammering animation and added Morkus' animatio...
Paul Gilbert
2007-02-26
Added animation handler for standard characters that can be talked to
Paul Gilbert
2007-02-26
Added saving of the random actions set state, and implemented NPC opcode 29, ...
Paul Gilbert
2007-02-22
Syntax fixes to conform to ScummVM coding standards
Paul Gilbert
2007-02-22
Added proper support for the random actions your sidekick can do in each room
Paul Gilbert
2007-02-18
Improved (I hope) the 'Unknown MD5' messages in our detectors a little bit
Max Horn
2007-02-17
Added line to ensure the current room number field variable is kept up to date
Paul Gilbert
2007-02-17
Added some asserts to setSupportData method to ensure the passed variables ar...
Paul Gilbert
2007-02-16
Added animation handler for Catriona (woman in Smithy)
Paul Gilbert
2007-02-16
Added sub-option to hotspot command to allow the activation or deactivation o...
Paul Gilbert
2007-02-16
Bugfix to pathfinder that resulted in some characters bouncing between two rooms
Paul Gilbert
2007-02-16
Revised previously committed guard to comply to ScummVM coding standard
Paul Gilbert
2007-02-14
Make use of md5_file_string
Max Horn
2007-02-14
Added proper support for showing a hotspot or character's name in dialogs whe...
Paul Gilbert
2007-02-14
Added guard to prevent crashing if a hospot or character name is needed and w...
Paul Gilbert
2007-02-10
Bugfix to clipping so player's feet aren't visible in the corner of the scree...
Paul Gilbert
2007-02-09
Turned two comments into doxygen comments
Max Horn
2007-02-09
fix warning
Max Horn
2007-02-09
Removed redundant line used during testing
Paul Gilbert
2007-02-09
Added 'room' command to show room information
Paul Gilbert
2007-02-09
Added new flag for blocked characters and extra checking of dynamic support r...
Paul Gilbert
2007-02-09
Improved character blocked/bumped handling
Paul Gilbert
2007-02-09
Removed use of static support data record for player to simplify save process
Paul Gilbert
2007-02-09
Removed use of static support data record for player to simplify save process
Paul Gilbert
2007-02-02
Bugfix to fix crash when Ratpouch chooses an in-room random destination
Paul Gilbert
2007-02-01
Used Fingolfin's workaround for a bogus (?) warning produced by some versions
Torbjörn Andersson
2007-02-01
Added custom load code for room #20 Notice
Paul Gilbert
2007-01-31
Expanded the chute animation to display the full sequence as the player leave...
Paul Gilbert
2007-01-31
Added animation handler for the player exiting the sewer, and some bugfixes t...
Paul Gilbert
2007-01-31
Added constants for the dungeon bricks and chute animation resources
Paul Gilbert
2007-01-31
Changed the coveredFlag to have an initial state distinct from true or false
Paul Gilbert
2007-01-31
Added check to skip drawing hotspots in layer 1 if their skip flag is set
Paul Gilbert
2007-01-31
Added script methods needed for leaving the dungeon
Paul Gilbert
2007-01-20
First phase of detection-related plugins interface improvements. Now plugins
Eugene Sandulenko
2006-11-12
Bugfix to prevent player freezing in place after bumping into another character
Paul Gilbert
2006-11-12
Bugfix to prevent pathfinder failure after making a small step
Paul Gilbert
2006-11-05
Set ROOM_EXIT_ANIMATION constant, to fix compile for now. Not sure if value i...
Travis Howell
2006-11-05
Added display of the two special between room animations: falling down the ch...
Paul Gilbert
2006-10-02
Added a save/restore game dialog class
Paul Gilbert
2006-10-02
Added functionality to allow saving/loading the game state
Paul Gilbert
2006-10-02
Added methods for push/pop cursors
Paul Gilbert
2006-09-23
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...
Max Horn
2006-09-16
Overhaul of the debugger code
Max Horn
2006-09-16
Reduce code duplication
Max Horn
2006-09-10
Make Lure run again on PalmOS fixing unaligned read
Chris Apers
2006-09-10
Makes lure compile with msvc8 again.
Johannes Schickel
2006-09-09
Fixed compilation
Chris Apers
2006-09-07
Transferred all previously hard-coded English in-game text to a resource
Paul Gilbert
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