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2007-04-02Added in more character tick handlersPaul Gilbert
svn-id: r26368
2007-04-01Bugfix to correctly remove an item from a character's inventory when it is ↵Paul Gilbert
deactivated svn-id: r26338
2007-04-01Bugfix for strings that wrapped near a carriage return characterPaul Gilbert
svn-id: r26337
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class ↵Max Horn
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180
2007-03-17Force all code to use EventManager::pollEvent instead of OSystem::pollEventMax Horn
svn-id: r26156
2007-03-17Got rid of Lure::SystemMax Horn
svn-id: r26155
2007-03-06Added support for Blacksmith's hammering animation and added Morkus' ↵Paul Gilbert
animation handler svn-id: r26003
2007-02-26Added animation handler for standard characters that can be talked toPaul Gilbert
svn-id: r25888
2007-02-26Added saving of the random actions set state, and implemented NPC opcode 29, ↵Paul Gilbert
which allows for an NPC to be given a custom talk record svn-id: r25875
2007-02-22Syntax fixes to conform to ScummVM coding standardsPaul Gilbert
svn-id: r25781
2007-02-22Added proper support for the random actions your sidekick can do in each roomPaul Gilbert
svn-id: r25780
2007-02-18Improved (I hope) the 'Unknown MD5' messages in our detectors a little bitMax Horn
svn-id: r25695
2007-02-17Added line to ensure the current room number field variable is kept up to datePaul Gilbert
svn-id: r25648
2007-02-17Added some asserts to setSupportData method to ensure the passed variables ↵Paul Gilbert
are valid svn-id: r25647
2007-02-16Added animation handler for Catriona (woman in Smithy)Paul Gilbert
svn-id: r25638
2007-02-16Added sub-option to hotspot command to allow the activation or deactivation ↵Paul Gilbert
of hotspots svn-id: r25622
2007-02-16Bugfix to pathfinder that resulted in some characters bouncing between two roomsPaul Gilbert
svn-id: r25621
2007-02-16Revised previously committed guard to comply to ScummVM coding standardPaul Gilbert
svn-id: r25620
2007-02-14Make use of md5_file_stringMax Horn
svn-id: r25593
2007-02-14Added proper support for showing a hotspot or character's name in dialogs ↵Paul Gilbert
where the message contains a placeholder mark for it svn-id: r25582
2007-02-14Added guard to prevent crashing if a hospot or character name is needed and ↵Paul Gilbert
was not provided svn-id: r25581
2007-02-10Bugfix to clipping so player's feet aren't visible in the corner of the ↵Paul Gilbert
screen as the chute is exited svn-id: r25455
2007-02-09Turned two comments into doxygen commentsMax Horn
svn-id: r25451
2007-02-09fix warningMax Horn
svn-id: r25450
2007-02-09Removed redundant line used during testingPaul Gilbert
svn-id: r25443
2007-02-09Added 'room' command to show room informationPaul Gilbert
svn-id: r25442
2007-02-09Added new flag for blocked characters and extra checking of dynamic support ↵Paul Gilbert
records versus static schedule entry records svn-id: r25441
2007-02-09Improved character blocked/bumped handlingPaul Gilbert
svn-id: r25440
2007-02-09Removed use of static support data record for player to simplify save processPaul Gilbert
svn-id: r25439
2007-02-09Removed use of static support data record for player to simplify save processPaul Gilbert
svn-id: r25438
2007-02-02Bugfix to fix crash when Ratpouch chooses an in-room random destinationPaul Gilbert
svn-id: r25333
2007-02-01Used Fingolfin's workaround for a bogus (?) warning produced by some versionsTorbjörn Andersson
of GCC. (Not the one he's using, though, which is why I'm doing this instead.) svn-id: r25327
2007-02-01Added custom load code for room #20 NoticePaul Gilbert
svn-id: r25317
2007-01-31Expanded the chute animation to display the full sequence as the player ↵Paul Gilbert
leaves the dungeon svn-id: r25302
2007-01-31Added animation handler for the player exiting the sewer, and some bugfixes ↵Paul Gilbert
to allow Ratpouch to correctly open up the dungeon exit svn-id: r25301
2007-01-31Added constants for the dungeon bricks and chute animation resourcesPaul Gilbert
svn-id: r25300
2007-01-31Changed the coveredFlag to have an initial state distinct from true or falsePaul Gilbert
svn-id: r25299
2007-01-31Added check to skip drawing hotspots in layer 1 if their skip flag is setPaul Gilbert
svn-id: r25298
2007-01-31Added script methods needed for leaving the dungeonPaul Gilbert
svn-id: r25297
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134
2006-11-12Bugfix to prevent player freezing in place after bumping into another characterPaul Gilbert
svn-id: r24688
2006-11-12Bugfix to prevent pathfinder failure after making a small stepPaul Gilbert
svn-id: r24687
2006-11-05Set ROOM_EXIT_ANIMATION constant, to fix compile for now. Not sure if value ↵Travis Howell
is correct svn-id: r24625
2006-11-05Added display of the two special between room animations: falling down the ↵Paul Gilbert
chute and hiding in the barrel svn-id: r24623
2006-10-02Added a save/restore game dialog classPaul Gilbert
svn-id: r24071
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
svn-id: r24070
2006-10-02Added methods for push/pop cursorsPaul Gilbert
svn-id: r24069
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵Max Horn
the linker dependency graph). Porters will have to update project files svn-id: r23974
2006-09-16Overhaul of the debugger codeMax Horn
* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker restrictions) * Change the base Debugger class to *not* be a template class anymore; instead, a thin (template based) wrapper class is used to hook up debugger commands * Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single version of each in GUI::Debugger * New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries the console to determine when to wrap * Debugger::preEnter and postEnter aren't pure virtual anymore svn-id: r23890
2006-09-16Reduce code duplicationMax Horn
svn-id: r23888