aboutsummaryrefslogtreecommitdiff
path: root/engines/lure
AgeCommit message (Expand)Author
2007-03-06Added support for Blacksmith's hammering animation and added Morkus' animatio...Paul Gilbert
2007-02-26Added animation handler for standard characters that can be talked toPaul Gilbert
2007-02-26Added saving of the random actions set state, and implemented NPC opcode 29, ...Paul Gilbert
2007-02-22Syntax fixes to conform to ScummVM coding standardsPaul Gilbert
2007-02-22Added proper support for the random actions your sidekick can do in each roomPaul Gilbert
2007-02-18Improved (I hope) the 'Unknown MD5' messages in our detectors a little bitMax Horn
2007-02-17Added line to ensure the current room number field variable is kept up to datePaul Gilbert
2007-02-17Added some asserts to setSupportData method to ensure the passed variables ar...Paul Gilbert
2007-02-16Added animation handler for Catriona (woman in Smithy)Paul Gilbert
2007-02-16Added sub-option to hotspot command to allow the activation or deactivation o...Paul Gilbert
2007-02-16Bugfix to pathfinder that resulted in some characters bouncing between two roomsPaul Gilbert
2007-02-16Revised previously committed guard to comply to ScummVM coding standardPaul Gilbert
2007-02-14Make use of md5_file_stringMax Horn
2007-02-14Added proper support for showing a hotspot or character's name in dialogs whe...Paul Gilbert
2007-02-14Added guard to prevent crashing if a hospot or character name is needed and w...Paul Gilbert
2007-02-10Bugfix to clipping so player's feet aren't visible in the corner of the scree...Paul Gilbert
2007-02-09Turned two comments into doxygen commentsMax Horn
2007-02-09fix warningMax Horn
2007-02-09Removed redundant line used during testingPaul Gilbert
2007-02-09Added 'room' command to show room informationPaul Gilbert
2007-02-09Added new flag for blocked characters and extra checking of dynamic support r...Paul Gilbert
2007-02-09Improved character blocked/bumped handlingPaul Gilbert
2007-02-09Removed use of static support data record for player to simplify save processPaul Gilbert
2007-02-09Removed use of static support data record for player to simplify save processPaul Gilbert
2007-02-02Bugfix to fix crash when Ratpouch chooses an in-room random destinationPaul Gilbert
2007-02-01Used Fingolfin's workaround for a bogus (?) warning produced by some versionsTorbjörn Andersson
2007-02-01Added custom load code for room #20 NoticePaul Gilbert
2007-01-31Expanded the chute animation to display the full sequence as the player leave...Paul Gilbert
2007-01-31Added animation handler for the player exiting the sewer, and some bugfixes t...Paul Gilbert
2007-01-31Added constants for the dungeon bricks and chute animation resourcesPaul Gilbert
2007-01-31Changed the coveredFlag to have an initial state distinct from true or falsePaul Gilbert
2007-01-31Added check to skip drawing hotspots in layer 1 if their skip flag is setPaul Gilbert
2007-01-31Added script methods needed for leaving the dungeonPaul Gilbert
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
2006-11-12Bugfix to prevent player freezing in place after bumping into another characterPaul Gilbert
2006-11-12Bugfix to prevent pathfinder failure after making a small stepPaul Gilbert
2006-11-05Set ROOM_EXIT_ANIMATION constant, to fix compile for now. Not sure if value i...Travis Howell
2006-11-05Added display of the two special between room animations: falling down the ch...Paul Gilbert
2006-10-02Added a save/restore game dialog classPaul Gilbert
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
2006-10-02Added methods for push/pop cursorsPaul Gilbert
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...Max Horn
2006-09-16Overhaul of the debugger codeMax Horn
2006-09-16Reduce code duplicationMax Horn
2006-09-10Make Lure run again on PalmOS fixing unaligned readChris Apers
2006-09-10Makes lure compile with msvc8 again.Johannes Schickel
2006-09-09Fixed compilationChris Apers
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
2006-09-05Fixed error message that still referred to disk0.vgaPaul Gilbert
2006-09-03Fixed handling of player occupied areas during room changesPaul Gilbert