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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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lure
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Author
2011-02-07
COMMON: OSystem now has a PaletteManager
Max Horn
2010-12-07
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
Max Horn
2010-12-03
LURE : Fix for ID: 3030143 Unexpected game cursor behavior. Always refresh m...
Lars Persson
2010-11-16
COMMON: Simplify DECLARE_SINGLETON macro
Max Horn
2010-11-14
LURE: Fix for Valgrind identified memory leaks
Paul Gilbert
2010-11-07
LURE: Remove all uses of (f)printf; cleanup
Max Horn
2010-11-01
ENGINES: Get rid of some (f)printfs
Max Horn
2010-11-01
ENGINES: Remove some 'using' statements
Max Horn
2010-10-24
ALL: Fix various typos (patch #3093266)
Max Horn
2010-10-15
LURE: Fix for #3087842 - Code analysis warnings
Paul Gilbert
2010-10-15
ENGINES: Enhance namespace comments a bit
Max Horn
2010-10-15
LURE: Fix for #3087842 - Code analysis warnings
Paul Gilbert
2010-10-13
LURE: Bugfix for characters getting stuck in Abbey doorway
Paul Gilbert
2010-10-06
LURE: Fix for #3062794 - Diermot cannot leave room 7
Paul Gilbert
2010-10-05
LURE: Bugfix for #3008511 - Goewin stuck at counter
Paul Gilbert
2010-10-05
LURE: Bugfix for #3060480 - Ratpouch alternating between rooms
Paul Gilbert
2010-10-02
LURE: Partial fix for #3008511 Goewin getting stuck
Paul Gilbert
2010-09-15
MIDI: Send a reset MIDI device signal on startup.
Johannes Schickel
2010-08-25
LURE: Workaround for bug #3047234 in English EGA version
Paul Gilbert
2010-07-21
LURE: Make LURE respect the mute settings.
Johannes Schickel
2010-07-17
DEBUGGER: Simplify how our console debugger works / is used
Max Horn
2010-06-25
AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either sel...
Florian Kagerer
2010-06-21
Patch #1956501: "GUI/LAUNCHER: Midi device selection"
Max Horn
2010-06-15
AdvancedDetector: Add new parameter directoryGlobs.
Eugene Sandulenko
2010-06-14
Extended advancedDetector with depth parameter.
Eugene Sandulenko
2010-05-04
Reduce indirect header dependencies further
Max Horn
2010-05-04
Move DebugChannel related code to new header
Max Horn
2010-05-04
Move initGraphics and initCommonGFX from to new header.
Max Horn
2010-04-27
COMMON: Move DebugChannel stuff into a new DebugMan singleton
Max Horn
2010-04-27
Bugfix for making Goewin more smoothly follow player out of the caves
Paul Gilbert
2010-04-27
Minor bugfix for the shop-keeper sequence when you're viewing through the win...
Paul Gilbert
2010-04-21
Fixed GCC warning about 'hotspotId' shadowing a member of 'this'. Let's call
Torbjörn Andersson
2010-04-20
Corrected a debug statement that could use an object field after the object w...
Paul Gilbert
2010-04-19
Bugfix for correctly returning follower to player when they're blocked from a...
Paul Gilbert
2010-04-16
Added code to de-activate town NPCs once the player makes it to the castle, s...
Paul Gilbert
2010-04-14
Added a default case for characters that don't have a message set, but try to...
Paul Gilbert
2010-04-09
Remove unnecessary 'extern' keywords
Ori Avtalion
2010-04-05
Corrected check to ensure return isn't issued if it's already in progress
Paul Gilbert
2010-04-05
Bugfix for correctly getting a follower to return to player when blocked from...
Paul Gilbert
2010-04-05
Application of patch #2981748 - Make VGA detection entries take precedence ov...
Paul Gilbert
2010-03-30
Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Te...
David Turner
2010-03-27
Corrected deallocated of menu data reported by Valgrind
Paul Gilbert
2010-03-26
Added explicit initialisation of NPC directions in the hotspot constructors
Paul Gilbert
2010-03-22
Patch #2973290: Semicolon cleanup
Max Horn
2010-03-18
COMMON: Get rid of Common::StringList
Max Horn
2010-03-18
COMMON: Move Common::RandomSource to common/random.*
Max Horn
2010-03-13
Fix our DECLARE_SINGLETON macro to conform to the C++ specs.
Johannes Schickel
2010-02-21
Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...
Yotam Barnoy
2010-01-25
Change some comments to use "AdLib" instead of "adlib".
Johannes Schickel
2010-01-23
Some more header modifications ("Graphic Adventure Engine" and the legal prop...
Arnaud Boutonné
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