Age | Commit message (Expand) | Author |
2010-08-25 | M4: Implementation of script engine | Paul Gilbert |
2010-07-29 | M4: Further work done on the setup and starting of actions | Paul Gilbert |
2010-07-24 | M4: Bugfixes for depth ordering to fix the Z order of on-screen objects | Paul Gilbert |
2010-07-24 | M4: Implemented lots of support code for pre-action handling | Paul Gilbert |
2010-07-06 | Added extra initialisation code for the game's global variables list | Paul Gilbert |
2010-07-03 | Adding the beginnings of a player control class, as well as various changes t... | Paul Gilbert |
2010-07-01 | Introduced a hash for storing all the miscellaneous data values, and used it ... | Paul Gilbert |
2010-06-04 | Added code and support routines for destroying animations correctly, which al... | Paul Gilbert |
2010-05-24 | Implemented the bulk of the logic for displaying timed on-screen messages | Paul Gilbert |
2010-05-17 | Bugfixes for animation display, and better understanding of how animations cycle | Paul Gilbert |
2010-04-30 | Added proper names for some of the previous unknown timer fields, and bugfixe... | Paul Gilbert |
2010-04-12 | Added the beginnings of the main timer list | Paul Gilbert |
2010-02-21 | Implemented some of the sprite animations loading logic for the first scene (... | Paul Gilbert |
2010-02-13 | Added the beginnings of scene set-up logic | Paul Gilbert |