Age | Commit message (Expand) | Author |
2010-07-06 | Added support for idle character animations | Paul Gilbert |
2010-07-05 | Bugfixes for new player code - Rex is now correctly positioned when the playe... | Paul Gilbert |
2010-07-04 | Implemented more of the support methods for player display | Paul Gilbert |
2010-07-04 | Added support for horizontally flipped foreground sprites, which are indicate... | Paul Gilbert |
2010-07-03 | Adding the beginnings of a player control class, as well as various changes t... | Paul Gilbert |
2010-06-30 | Removed deprecated destAdjust parameters from the frame drawing code | Paul Gilbert |
2010-06-30 | Replaced Y offset from various drawing routines in favour of a viewport sub-s... | Paul Gilbert |
2010-06-28 | Bugfix to properly erase text messages when they expire | Paul Gilbert |
2010-06-27 | Centralised the update logic for the various system lists into the MadsView c... | Paul Gilbert |
2010-06-26 | Bugfix to dirty area handling to prevent creation of invalid rects | Paul Gilbert |
2010-06-26 | Minor bugfix for correctly positioning where background sprites are drawn | Paul Gilbert |
2010-06-24 | Corrected rendering of sprites into a scene background | Paul Gilbert |
2010-06-20 | Implemented explicit transparency index support - the previous hardcoded inde... | Paul Gilbert |
2010-06-15 | Bugfixes to depth processing that was causing the 'Microprose Design Group' m... | Paul Gilbert |
2010-06-14 | Moved the actionNouns array from the scene to the globals object, since the s... | Paul Gilbert |
2010-06-14 | Fixes for memory leaks reported by Valgrind | Paul Gilbert |
2010-06-13 | Bugfixes for correct moving of the screen viewport within an animation | Paul Gilbert |
2010-06-10 | Added extra code and support methods for properly clearing up backgrounds and... | Paul Gilbert |
2010-06-07 | Added extra positioning and dummy depths surface so that the introduction cut... | Paul Gilbert |
2010-06-06 | Bugfixes for correct positioning of opening animation | Paul Gilbert |
2010-06-05 | Various bugfixes to the animation code - first Rex animation now plays, albei... | Paul Gilbert |
2010-06-04 | Added code and support routines for destroying animations correctly, which al... | Paul Gilbert |
2010-06-03 | Moved the MADS interface view into mads_scene.cpp and did a major cleanup of ... | Paul Gilbert |
2010-05-31 | Fix warning, whitespace | Willem Jan Palenstijn |
2010-05-31 | In progress work implementing the animation player | Paul Gilbert |
2010-05-28 | Clarified variable usage for sequence list entry indexes | Paul Gilbert |
2010-05-26 | Gave proper names to each flag in the message flag set | Paul Gilbert |
2010-05-25 | Changed the font system to allow for multiple fonts to be loaded simultaneously | Paul Gilbert |
2010-05-24 | Implemented the bulk of the logic for displaying timed on-screen messages | Paul Gilbert |
2010-05-23 | Major work done on the animation and support classes to match the original | Paul Gilbert |
2010-05-17 | Bugfixes for animation display, and better understanding of how animations cycle | Paul Gilbert |
2010-05-16 | Bugfixes for animation depth logic | Paul Gilbert |
2010-05-15 | Decoded further fields in the SequenceList class, and started implementation ... | Paul Gilbert |
2010-04-30 | Added proper names for some of the previous unknown timer fields, and bugfixe... | Paul Gilbert |
2010-04-27 | Added further timer method implementation. Also renamed some of the classes t... | Paul Gilbert |
2010-04-23 | Implemented extra timer methods and a DynamicHotspots class | Paul Gilbert |
2010-04-21 | Changed MadsView into a separate class, since it's functionality is needed by... | Paul Gilbert |
2010-04-12 | Added the beginnings of the main timer list | Paul Gilbert |
2010-03-27 | Added the game options dialog, along with several bugfixes to dialog display ... | Paul Gilbert |
2010-03-26 | Bugfixes to the graphics display of dialogs | Paul Gilbert |
2010-03-25 | Added preliminary logic for showing loaded sprite frames | Paul Gilbert |
2010-03-24 | Prevent inifinite loop caused by a check of an unsigned integer against >= 0. | Johannes Schickel |
2010-03-24 | Moved new MadsView related code into Mads_Views, where it's more appropriate.... | Paul Gilbert |
2010-03-21 | Added framework for displaying game dialogs | Paul Gilbert |
2010-03-19 | Beginnings of hooking up the new logic for current action display | Paul Gilbert |
2010-02-21 | Patch for bug 2943361 by littleboy, adding full kb modifier support to all en... | Yotam Barnoy |
2010-01-31 | Further work on separating the scene logic for MADS and M4 | Paul Gilbert |