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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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database.h
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Author
2011-10-09
MADE: Minimize #include usage.
Johannes Schickel
2011-06-02
MADE: Remove all instances of s(n)printf
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2009-11-23
Optimized object property access speed
Benjamin Haisch
2009-01-22
- Added support for The Manhole EGA version
Benjamin Haisch
2009-01-13
Save game headers are now verified
Filippos Karapetis
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-12-15
- Implemented cmd_restart (for the restart functionality in Return to Zork)
Benjamin Haisch
2008-06-12
- Added support for Rodney's Fun Screen
Benjamin Haisch
2008-05-29
- Implemented opcodes: sfHomeText, sfDrawAnimPic
Benjamin Haisch
2008-05-28
Split Object/GameDatabase into engine version specific classes
Benjamin Haisch
2008-05-20
- Implemented "stand-alone" script dumper/disassembler; it can be enabled by ...
Benjamin Haisch
2008-05-13
Implemented savegame saving/loading for LGOP2.
Benjamin Haisch
2008-05-05
- Renamed XmidiResource to GenericResource
Benjamin Haisch
2008-05-02
- Added patch #1955698: MADE: Add "The Manhole" Detection
Benjamin Haisch
2008-04-30
Implemented savegame loading/saving and sprite clipping
Benjamin Haisch
2008-04-23
Implemented direct loading of rtzcd.dat from the archive rtzcd.red, i.e. the ...
Benjamin Haisch
2008-04-20
Changed spaces to tabs.
Torbjörn Andersson
2008-04-20
Initial import of the work in progress MADE engine
Filippos Karapetis