aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/game.h
AgeCommit message (Expand)Author
2014-03-21MADS: Fixes for screen objects loading and checkingPaul Gilbert
2014-03-19MADS: Moved ScreenObjects into the Game classPaul Gilbert
2014-03-16MADS: Implementing user interface text display methodsPaul Gilbert
2014-03-15MADS: Implemented scene 103 setup and needed support methodsPaul Gilbert
2014-03-11MADS: Implemented scene 804 stepPaul Gilbert
2014-03-07MADS: Implemented remainder of scene 804 setup code and support methodsPaul Gilbert
2014-03-06MADS: Implementing support methods needed for scene 804 initialisationPaul Gilbert
2014-03-06MADS: Added in Rex Nebular globals classPaul Gilbert
2014-03-05MADS: Starting implementation of scene group 8Paul Gilbert
2014-03-04MADS: Implementation of timer functionality for Scene::doFramePaul Gilbert
2014-03-03MADS: Implemented extra message and dirty area classesPaul Gilbert
2014-03-03MADS: Implementing Scene::doFramePaul Gilbert
2014-03-02MADS: Bulk of implementation of ScreenObjects::checkPaul Gilbert
2014-03-02MADS: Implemented more of the multi-scene loopPaul Gilbert
2014-03-02MADS: Moved Player class into it's own filePaul Gilbert
2014-03-02MADS: Added skeleton class for actionsPaul Gilbert
2014-02-25MADS: In progress implementation of loadScenePaul Gilbert
2014-02-25MADS: Starting to refactor some Scene array fields as separate classesPaul Gilbert
2014-02-25MADS: Moved scene data classes into their own code filePaul Gilbert
2014-02-24MADS: Beginnings of scene-specific data loadingPaul Gilbert
2014-02-24MADS: Shift some fields and methods to Dialogs and Game classesPaul Gilbert
2014-02-24MADS: Added skeleton framework for game scene classesPaul Gilbert
2014-02-23MADS: Implemented sound player logic and outer game loopPaul Gilbert
2014-02-23MADS: Added game initialisation codePaul Gilbert
2014-02-22MADS: Beginnings of cursor initializationPaul Gilbert
2014-02-19MADS: Added skeleton files for the game and dialogsPaul Gilbert
2014-02-18MADS: Adding in classes for fonts, game, user interfaec, and graphicsPaul Gilbert