Age | Commit message (Expand) | Author |
2015-05-09 | MADS: Make GPL header consistent with what we normally use. | Johannes Schickel |
2014-05-30 | MADS: Fix confiscating player's inventory when captured | Paul Gilbert |
2014-05-26 | MADS: Fix inventory scrolling when picking up items | Paul Gilbert |
2014-05-16 | MADS: Properly implemented object quality code | Paul Gilbert |
2014-05-16 | MADS: Do not attempt to remove objects that aren't in the inventory | Filippos Karapetis |
2014-05-08 | MADS: Remove trailing whitespace | Filippos Karapetis |
2014-05-03 | MADS: Maintain inventory ordering in savegames | Paul Gilbert |
2014-04-30 | MADS: Check for sane object IDs when checking for inventory objects | Filippos Karapetis |
2014-04-22 | MADS: Beginnings of savegame synchronisation | Paul Gilbert |
2014-04-10 | MADS: Minor fix to inentory top index setting | Paul Gilbert |
2014-04-09 | MADS: Fixes for correctly displaying inventory list in the user interface | Paul Gilbert |
2014-04-08 | MADS: Cleanup of verb/preposition flags handling | Paul Gilbert |
2014-04-06 | MADS: More implementation for looking at inventory items | Paul Gilbert |
2014-04-05 | MADS: Implement scene 209 | Strangerke |
2014-04-03 | MADS: Renamings for saving fields in MADSAction::startAction | Paul Gilbert |
2014-03-27 | MADS: Cleanup of game and player fields used during initialization | Paul Gilbert |
2014-03-26 | MADS: Cleaned up game initialisation code to use more constants | Paul Gilbert |
2014-03-19 | MADS: Moved ScreenObjects into the Game class | Paul Gilbert |
2014-03-19 | MADS: set public 2 inventory functions, fix signed/unsigned comparison | Strangerke |
2014-03-19 | MADS: Added inventory add/remove methods | Paul Gilbert |
2014-03-18 | MADS: Add isInInventory() | Strangerke |
2014-03-15 | MADS: Implemented scene 103 setup and needed support methods | Paul Gilbert |