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path: root/engines/mads/mads.cpp
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2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-03-18MADS: Hook up ScummVM volume controlPaul Gilbert
2015-03-15MADS: Hook up all of the remaining options, and add custom game optionsFilippos Karapetis
2015-03-14MADS: Hook up sfx/music flagsPaul Gilbert
2015-03-14MADS: Persist gameplay optionsPaul Gilbert
2014-10-12MADS: Move OPL creation from the engine to SoundManagerPaul Gilbert
2014-09-07MADS: Implement loading resource sequence for AnimationViewPaul Gilbert
2014-09-05MADS: Fix OPL init error when showing credits multiple timesPaul Gilbert
2014-09-05MADS: Fix exiting the gamePaul Gilbert
2014-06-03MADS: Free the audio player when the game endsPaul Gilbert
2014-05-27MADS: Initialize pointer in MADSEngineStrangerke
2014-05-27MADS: initialise -> initialize.Johannes Schickel
2014-05-14MADS: Implemented sound player for scene group 2Paul Gilbert
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-03MADS: Savegames are now workingPaul Gilbert
2014-05-02MADS: Misc savegame fixes and added meta query infoPaul Gilbert
2014-04-27MADS: Implement the audio playerFilippos Karapetis
2014-04-26MADS: Implemented more save/load logicPaul Gilbert
2014-04-26MADS: Implemented savegame header read/writesPaul Gilbert
2014-04-24MADS: Added methods for can save/load currentlyPaul Gilbert
2014-04-20MADS: Implemented display of conversation topicsPaul Gilbert
2014-04-07MADS: Implement loading logic for UI background animationsPaul Gilbert
2014-03-22MADS: Introduce another getRandomNumber function with 2 parametersStrangerke
2014-03-21MADS: Implemented more of scene 103 codePaul Gilbert
2014-03-17MADS: Beginnings of code for UI inventory item animationPaul Gilbert
2014-03-17MADS: Added caching for font instancesPaul Gilbert
2014-03-16MADS: Implementing user interface text display methodsPaul Gilbert
2014-03-15MADS: Merged the InterfaceSurface and UserInterface classesPaul Gilbert
2014-03-13MADS: Fixed handling of dirty rects to copy areas to the physical screenPaul Gilbert
2014-03-10MADS: Refactoring calls to PaletteUsage::process, and initial bugfixesPaul Gilbert
2014-03-10MADS: In progress implementation of PaletteUsage::processPaul Gilbert
2014-03-06MADS: Added in Rex Nebular globals classPaul Gilbert
2014-03-05MADS: Further implementation of drawElementsPaul Gilbert
2014-03-04MADS: Beginnings of code support for Scene::drawElementsPaul Gilbert
2014-03-02MADS: Implemented more of the multi-scene loopPaul Gilbert
2014-02-25MADS: In progress implementation of loadScenePaul Gilbert
2014-02-24MADS: Beginnings of scene-specific data loadingPaul Gilbert
2014-02-24MADS: Added skeleton framework for game scene classesPaul Gilbert
2014-02-22MADS: Implemented more logic for dialog displayPaul Gilbert
2014-02-22MADS: Further cursor/event initialisationPaul Gilbert
2014-02-22MADS: Beginnings of cursor initializationPaul Gilbert
2014-02-22MADS: Implemented constructor for copy protection dialog, and support methodsPaul Gilbert
2014-02-20MADS: Implemented resource manager using ScummVM Archive interfacePaul Gilbert
2014-02-19MADS: Added skeleton files for the game and dialogsPaul Gilbert
2014-02-19MADS: Cleanup of palette code, updated old-style 4 byte RGB usage to 3 bytesPaul Gilbert
2014-02-18MADS: Adding in classes for fonts, game, user interfaec, and graphicsPaul Gilbert
2014-02-18MADS: Initial implementation of MSurface class and dependant classesPaul Gilbert
2014-02-16MADS: Booyah! Copy protection failure air escaping sound playingPaul Gilbert
2014-02-16MADS: Initial implementation of Adlib sound driverPaul Gilbert