Age | Commit message (Expand) | Author |
2016-03-14 | MADS: Changed engine to use Graphics::ManagedSurface | Paul Gilbert |
2016-01-11 | MADS: Check 'dialog' earlier to avoid untested null dereference | Strangerke |
2015-11-25 | MADS: NEBULAR: Fix another (potential) memory leak | Strangerke |
2015-11-25 | MADS: Nebular - Fix two memory leaks in dialogs | Strangerke |
2015-05-09 | MADS: Make GPL header consistent with what we normally use. | Johannes Schickel |
2015-04-09 | MADS: Plug some memory leaks | Filippos Karapetis |
2015-04-06 | MADS: Show first character of the Rex Nebular copy protection word | Torbjörn Andersson |
2015-04-06 | MADS: Allow quitting in Rex's copy protection dialog | Torbjörn Andersson |
2015-04-06 | MADS: Implement copy protection screen for Rex | Filippos Karapetis |
2015-03-15 | MADS: Properly reset the sound flag | Filippos Karapetis |
2015-03-15 | MADS: Hook up all of the remaining options, and add custom game options | Filippos Karapetis |
2015-03-14 | MADS: Save reverted options if you cancel out of Game Options dialog | Paul Gilbert |
2015-03-14 | MADS: Persist gameplay options | Paul Gilbert |
2015-03-14 | MADS: Fix toggling of game options | Filippos Karapetis |
2015-03-13 | MADS: Properly handle reloading scenes when closing dialogs | Paul Gilbert |
2015-03-07 | MADS: Correctly show main menu after showing credits | Paul Gilbert |
2015-02-14 | MADS: Fix palette loading for in-game dialogs | Paul Gilbert |
2015-02-14 | MADS: Allow Escape key to close game options dialog | Paul Gilbert |
2015-01-31 | MADS: Janitorial - fix some else statements with braces on separate lines or ... | Strangerke |
2015-01-31 | MADS: Add safeguards in DialogsNebular::show | Strangerke |
2015-01-17 | MADS: Renamings of Layer and a transition type | Paul Gilbert |
2014-10-28 | MADS: Remove trailing whitespace | Filippos Karapetis |
2014-10-18 | MADS: Clear scene sprites and objects when showing a game menu | Filippos Karapetis |
2014-10-18 | MADS: Implement the Rex Cancel button in the game options dialog | Filippos Karapetis |
2014-10-18 | MADS: Hook up Rex game endings to show the correct animation and/or credits | Paul Gilbert |
2014-10-15 | MADS: Move all the anim and text view code into a common class | Filippos Karapetis |
2014-09-06 | MADS: Fix palette for difficulty selection dialog | Paul Gilbert |
2014-09-06 | MADS: Properly free menu items when main menu is freed | Paul Gilbert |
2014-09-05 | MADS: Fix starting TextView palette setup and scroll ending | Paul Gilbert |
2014-09-04 | MADS: Fix palette setup for credits view | Paul Gilbert |
2014-09-03 | MADS: Properly implement drawing to a subset of the screen | Paul Gilbert |
2014-08-31 | MADS: Hook in text credits view, beginnings of correct script processing | Paul Gilbert |
2014-08-06 | MADS: Fix some more uninitialized variables | Strangerke |
2014-07-27 | MADS: Beginnings of exit advert view | Paul Gilbert |
2014-07-27 | MADS: Beginnings of re-implementing text view class | Paul Gilbert |
2014-07-27 | MADS: Main menu selections now working | Paul Gilbert |
2014-07-26 | MADS: Menuitems now animating correctly for the main menu | Paul Gilbert |
2014-07-25 | MADS: Main menu background is now correctly loading | Paul Gilbert |
2014-07-20 | MADS: Initialise _lineIndex | Torbjörn Andersson |
2014-07-19 | MADS: Remove redundant saved surface from FullScreenDialog base class | Paul Gilbert |
2014-07-18 | MADS: Fixes for compilation warnings | Paul Gilbert |
2014-07-18 | MADS: Beginnings of work on Rex Nebular main menu | Paul Gilbert |
2014-06-28 | MADS: Cleanup of fields and constants usage | Paul Gilbert |
2014-06-28 | MADS: Fix selection of lines in the difficulty dialog to match the original | Paul Gilbert |
2014-06-28 | MADS: Started implementing the Rex in-game and option menus | Filippos Karapetis |
2014-06-26 | MADS: Implement the difficulty selection dialog | Paul Gilbert |
2014-06-12 | MADS: initialize a couple of variable in DialogLine | Strangerke |
2014-06-07 | MADS: More setup code for the difficulty dialog | Paul Gilbert |
2014-06-06 | MADS: Refactoring and cleanup of the game startup code | Paul Gilbert |
2014-06-05 | MADS: Implemented support methods for ScreenDialog base class | Paul Gilbert |