aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/nebular/dialogs_nebular.cpp
AgeCommit message (Expand)Author
2014-10-28MADS: Remove trailing whitespaceFilippos Karapetis
2014-10-18MADS: Clear scene sprites and objects when showing a game menuFilippos Karapetis
2014-10-18MADS: Implement the Rex Cancel button in the game options dialogFilippos Karapetis
2014-10-18MADS: Hook up Rex game endings to show the correct animation and/or creditsPaul Gilbert
2014-10-15MADS: Move all the anim and text view code into a common classFilippos Karapetis
2014-09-06MADS: Fix palette for difficulty selection dialogPaul Gilbert
2014-09-06MADS: Properly free menu items when main menu is freedPaul Gilbert
2014-09-05MADS: Fix starting TextView palette setup and scroll endingPaul Gilbert
2014-09-04MADS: Fix palette setup for credits viewPaul Gilbert
2014-09-03MADS: Properly implement drawing to a subset of the screenPaul Gilbert
2014-08-31MADS: Hook in text credits view, beginnings of correct script processingPaul Gilbert
2014-08-06MADS: Fix some more uninitialized variablesStrangerke
2014-07-27MADS: Beginnings of exit advert viewPaul Gilbert
2014-07-27MADS: Beginnings of re-implementing text view classPaul Gilbert
2014-07-27MADS: Main menu selections now workingPaul Gilbert
2014-07-26MADS: Menuitems now animating correctly for the main menuPaul Gilbert
2014-07-25MADS: Main menu background is now correctly loadingPaul Gilbert
2014-07-20MADS: Initialise _lineIndexTorbjörn Andersson
2014-07-19MADS: Remove redundant saved surface from FullScreenDialog base classPaul Gilbert
2014-07-18MADS: Fixes for compilation warningsPaul Gilbert
2014-07-18MADS: Beginnings of work on Rex Nebular main menuPaul Gilbert
2014-06-28MADS: Cleanup of fields and constants usagePaul Gilbert
2014-06-28MADS: Fix selection of lines in the difficulty dialog to match the originalPaul Gilbert
2014-06-28MADS: Started implementing the Rex in-game and option menusFilippos Karapetis
2014-06-26MADS: Implement the difficulty selection dialogPaul Gilbert
2014-06-12MADS: initialize a couple of variable in DialogLineStrangerke
2014-06-07MADS: More setup code for the difficulty dialogPaul Gilbert
2014-06-06MADS: Refactoring and cleanup of the game startup codePaul Gilbert
2014-06-05MADS: Implemented support methods for ScreenDialog base classPaul Gilbert
2014-06-05MADS: Added setup code for difficulty dialogPaul Gilbert
2014-06-01MADS: Fix for dialog when getting vasePaul Gilbert
2014-05-27MADS: Remove a couple of gotoStrangerke
2014-05-27MADS: Initialize a variable in ScreenDialog, remove a useless variableStrangerke
2014-05-26MADS: Initialize a variable in ScreenDialogStrangerke
2014-05-24MADS: Implemented scene fadingPaul Gilbert
2014-05-24MADS: Standardized fading out methods as fadeOutPaul Gilbert
2014-05-19MADS: Some more British -> American English modificationsStrangerke
2014-05-11MADS: Fix dialog colors for PictureDialog classPaul Gilbert
2014-05-11MADS: Dialog positioning and UI shading fix for picture dialogPaul Gilbert
2014-05-11MADS: Implement the dialog textNoun methodPaul Gilbert
2014-05-11MADS: Fix hiding the status text when doing actionsPaul Gilbert
2014-05-11MADS: Refactoring of dialog classes, more implementation of PictureDialogPaul Gilbert
2014-05-10MADS: Fix restoring palette after showing picture dialogPaul Gilbert
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-04MADS: Further gcc compilation fixesPaul Gilbert
2014-05-04MADS: Implemented remainder of fadeToGreyPaul Gilbert
2014-05-04MADS: In progress greyscale fading for picking up inventory itemsPaul Gilbert
2014-05-03MADS: Reorganise Nebular dialog methodsPaul Gilbert
2014-04-26MADS: Beginnings of full screen dialogsPaul Gilbert
2014-04-15MADS: General cleanup and minor renamingsPaul Gilbert