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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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nebular
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dialogs_nebular.cpp
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Author
2014-10-28
MADS: Remove trailing whitespace
Filippos Karapetis
2014-10-18
MADS: Clear scene sprites and objects when showing a game menu
Filippos Karapetis
2014-10-18
MADS: Implement the Rex Cancel button in the game options dialog
Filippos Karapetis
2014-10-18
MADS: Hook up Rex game endings to show the correct animation and/or credits
Paul Gilbert
2014-10-15
MADS: Move all the anim and text view code into a common class
Filippos Karapetis
2014-09-06
MADS: Fix palette for difficulty selection dialog
Paul Gilbert
2014-09-06
MADS: Properly free menu items when main menu is freed
Paul Gilbert
2014-09-05
MADS: Fix starting TextView palette setup and scroll ending
Paul Gilbert
2014-09-04
MADS: Fix palette setup for credits view
Paul Gilbert
2014-09-03
MADS: Properly implement drawing to a subset of the screen
Paul Gilbert
2014-08-31
MADS: Hook in text credits view, beginnings of correct script processing
Paul Gilbert
2014-08-06
MADS: Fix some more uninitialized variables
Strangerke
2014-07-27
MADS: Beginnings of exit advert view
Paul Gilbert
2014-07-27
MADS: Beginnings of re-implementing text view class
Paul Gilbert
2014-07-27
MADS: Main menu selections now working
Paul Gilbert
2014-07-26
MADS: Menuitems now animating correctly for the main menu
Paul Gilbert
2014-07-25
MADS: Main menu background is now correctly loading
Paul Gilbert
2014-07-20
MADS: Initialise _lineIndex
Torbjörn Andersson
2014-07-19
MADS: Remove redundant saved surface from FullScreenDialog base class
Paul Gilbert
2014-07-18
MADS: Fixes for compilation warnings
Paul Gilbert
2014-07-18
MADS: Beginnings of work on Rex Nebular main menu
Paul Gilbert
2014-06-28
MADS: Cleanup of fields and constants usage
Paul Gilbert
2014-06-28
MADS: Fix selection of lines in the difficulty dialog to match the original
Paul Gilbert
2014-06-28
MADS: Started implementing the Rex in-game and option menus
Filippos Karapetis
2014-06-26
MADS: Implement the difficulty selection dialog
Paul Gilbert
2014-06-12
MADS: initialize a couple of variable in DialogLine
Strangerke
2014-06-07
MADS: More setup code for the difficulty dialog
Paul Gilbert
2014-06-06
MADS: Refactoring and cleanup of the game startup code
Paul Gilbert
2014-06-05
MADS: Implemented support methods for ScreenDialog base class
Paul Gilbert
2014-06-05
MADS: Added setup code for difficulty dialog
Paul Gilbert
2014-06-01
MADS: Fix for dialog when getting vase
Paul Gilbert
2014-05-27
MADS: Remove a couple of goto
Strangerke
2014-05-27
MADS: Initialize a variable in ScreenDialog, remove a useless variable
Strangerke
2014-05-26
MADS: Initialize a variable in ScreenDialog
Strangerke
2014-05-24
MADS: Implemented scene fading
Paul Gilbert
2014-05-24
MADS: Standardized fading out methods as fadeOut
Paul Gilbert
2014-05-19
MADS: Some more British -> American English modifications
Strangerke
2014-05-11
MADS: Fix dialog colors for PictureDialog class
Paul Gilbert
2014-05-11
MADS: Dialog positioning and UI shading fix for picture dialog
Paul Gilbert
2014-05-11
MADS: Implement the dialog textNoun method
Paul Gilbert
2014-05-11
MADS: Fix hiding the status text when doing actions
Paul Gilbert
2014-05-11
MADS: Refactoring of dialog classes, more implementation of PictureDialog
Paul Gilbert
2014-05-10
MADS: Fix restoring palette after showing picture dialog
Paul Gilbert
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-05-04
MADS: Further gcc compilation fixes
Paul Gilbert
2014-05-04
MADS: Implemented remainder of fadeToGrey
Paul Gilbert
2014-05-04
MADS: In progress greyscale fading for picking up inventory items
Paul Gilbert
2014-05-03
MADS: Reorganise Nebular dialog methods
Paul Gilbert
2014-04-26
MADS: Beginnings of full screen dialogs
Paul Gilbert
2014-04-15
MADS: General cleanup and minor renamings
Paul Gilbert
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