Age | Commit message (Expand) | Author |
2014-06-01 | MADS: Silence gcc conversion warnings | Matthew Hoops |
2014-05-31 | MADS: Fix starting to talk to doctor in scene 318 | Paul Gilbert |
2014-05-28 | MADS: Fix some more missing initializations | Strangerke |
2014-05-27 | MADS: Slight formatting fixes. | Johannes Schickel |
2014-05-24 | MADS: Fix showing wait cursor when scene changes | Paul Gilbert |
2014-05-24 | MADS: Fix checks for assets count when calling releasePlayerSprites | Paul Gilbert |
2014-05-20 | MADS: Completely remove synchronizeString in favour of syncString | Paul Gilbert |
2014-05-18 | MADS: Rework removePlayerSprites(), get rid of another TODO | Strangerke |
2014-05-18 | MADS: Add removePlayerSprites(), remove a TODO | Strangerke |
2014-05-08 | MADS: Remove trailing whitespace | Filippos Karapetis |
2014-05-04 | MADS: Sprites aren't always cleared properly - add a FIXME | Filippos Karapetis |
2014-05-03 | MADS: Savegames are now working | Paul Gilbert |
2014-05-01 | MADS: Implemented more savegame synchronization | Paul Gilbert |
2014-04-28 | MADS: Further workarounds for player data being accessed during cutscenes | Paul Gilbert |
2014-04-22 | MADS: Beginnings of savegame synchronisation | Paul Gilbert |
2014-04-16 | MADS: Fix to stop game ending when loading a cutscene scene | Paul Gilbert |
2014-04-16 | MADS: Fix player/sprite setup/teardown for scene 112 | Paul Gilbert |
2014-04-15 | MADS: General cleanup and minor renamings | Paul Gilbert |
2014-04-08 | MADS: Fixes for movement issues in the grasslands | Paul Gilbert |
2014-04-06 | MADS: Fixes for switching between scenes | Paul Gilbert |
2014-04-05 | MADS: Fix calculating player depth in the scene | Paul Gilbert |
2014-04-05 | MADS: Fix pathfinding when dest pos is exactly the same as source pos | Paul Gilbert |
2014-04-02 | MADS: Cleanup of UISlots and flag types | Paul Gilbert |
2014-03-30 | MADS: Added some missing code for scene change freeing | Paul Gilbert |
2014-03-29 | MADS: Refactored pathfinder into it's own class | Paul Gilbert |
2014-03-29 | MADS: Minor renamings and added display of walk nodes to debugger | Paul Gilbert |
2014-03-29 | MADS: Implemented NebularGame::step | Paul Gilbert |
2014-03-28 | MADS: Cleanup of Scene::checkStartWalk to become Player::newWalk | Paul Gilbert |
2014-03-28 | MADS: Clean up of Player::move method | Paul Gilbert |
2014-03-28 | MADS: Cleanup of Player::updateFrame | Paul Gilbert |
2014-03-28 | MADS: Cleanup of direction setup, fix sprite mirroring for walking | Paul Gilbert |
2014-03-27 | MADS: Initial cleanup of action/player handling | Paul Gilbert |
2014-03-27 | MADS: Cleanup of game and player fields used during initialization | Paul Gilbert |
2014-03-26 | MADS: Cleaned up game initialisation code to use more constants | Paul Gilbert |
2014-03-25 | MADS: Added a Facing enum for the player directions | Paul Gilbert |
2014-03-21 | MADS: Fixes for screen objects loading and checking | Paul Gilbert |
2014-03-17 | MADS: Transformed ImageInterEntries to be User Interface UISlots | Paul Gilbert |
2014-03-17 | MADS: Implement some more logic used in scene 201 | Strangerke |
2014-03-16 | MADS: Fix to display player | Paul Gilbert |
2014-03-16 | MADS: Fix for loading player sprites during scene startup | Paul Gilbert |
2014-03-16 | MADS: Implemented lots of Player methods | Paul Gilbert |
2014-03-16 | MADS: Implement Scene2xx functions | Strangerke |
2014-03-08 | MADS: Clarified Events::_currentTimer as Scene::_frameStartTime | Paul Gilbert |
2014-03-04 | MADS: Finished remainder of Scene::doFrame | Paul Gilbert |
2014-03-03 | MADS: Implementing Scene::doFrame | Paul Gilbert |
2014-03-02 | MADS: Bulk of implementation of ScreenObjects::check | Paul Gilbert |
2014-03-02 | MADS: Implemented more of the multi-scene loop | Paul Gilbert |
2014-03-02 | MADS: Moved Player class into it's own file | Paul Gilbert |