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path: root/engines/mads/player.cpp
AgeCommit message (Expand)Author
2014-05-24MADS: Fix showing wait cursor when scene changesPaul Gilbert
2014-05-24MADS: Fix checks for assets count when calling releasePlayerSpritesPaul Gilbert
2014-05-20MADS: Completely remove synchronizeString in favour of syncStringPaul Gilbert
2014-05-18MADS: Rework removePlayerSprites(), get rid of another TODOStrangerke
2014-05-18MADS: Add removePlayerSprites(), remove a TODOStrangerke
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-04MADS: Sprites aren't always cleared properly - add a FIXMEFilippos Karapetis
2014-05-03MADS: Savegames are now workingPaul Gilbert
2014-05-01MADS: Implemented more savegame synchronizationPaul Gilbert
2014-04-28MADS: Further workarounds for player data being accessed during cutscenesPaul Gilbert
2014-04-22MADS: Beginnings of savegame synchronisationPaul Gilbert
2014-04-16MADS: Fix to stop game ending when loading a cutscene scenePaul Gilbert
2014-04-16MADS: Fix player/sprite setup/teardown for scene 112Paul Gilbert
2014-04-15MADS: General cleanup and minor renamingsPaul Gilbert
2014-04-08MADS: Fixes for movement issues in the grasslandsPaul Gilbert
2014-04-06MADS: Fixes for switching between scenesPaul Gilbert
2014-04-05MADS: Fix calculating player depth in the scenePaul Gilbert
2014-04-05MADS: Fix pathfinding when dest pos is exactly the same as source posPaul Gilbert
2014-04-02MADS: Cleanup of UISlots and flag typesPaul Gilbert
2014-03-30MADS: Added some missing code for scene change freeingPaul Gilbert
2014-03-29MADS: Refactored pathfinder into it's own classPaul Gilbert
2014-03-29MADS: Minor renamings and added display of walk nodes to debuggerPaul Gilbert
2014-03-29MADS: Implemented NebularGame::stepPaul Gilbert
2014-03-28MADS: Cleanup of Scene::checkStartWalk to become Player::newWalkPaul Gilbert
2014-03-28MADS: Clean up of Player::move methodPaul Gilbert
2014-03-28MADS: Cleanup of Player::updateFramePaul Gilbert
2014-03-28MADS: Cleanup of direction setup, fix sprite mirroring for walkingPaul Gilbert
2014-03-27MADS: Initial cleanup of action/player handlingPaul Gilbert
2014-03-27MADS: Cleanup of game and player fields used during initializationPaul Gilbert
2014-03-26MADS: Cleaned up game initialisation code to use more constantsPaul Gilbert
2014-03-25MADS: Added a Facing enum for the player directionsPaul Gilbert
2014-03-21MADS: Fixes for screen objects loading and checkingPaul Gilbert
2014-03-17MADS: Transformed ImageInterEntries to be User Interface UISlotsPaul Gilbert
2014-03-17MADS: Implement some more logic used in scene 201Strangerke
2014-03-16MADS: Fix to display playerPaul Gilbert
2014-03-16MADS: Fix for loading player sprites during scene startupPaul Gilbert
2014-03-16MADS: Implemented lots of Player methodsPaul Gilbert
2014-03-16MADS: Implement Scene2xx functionsStrangerke
2014-03-08MADS: Clarified Events::_currentTimer as Scene::_frameStartTimePaul Gilbert
2014-03-04MADS: Finished remainder of Scene::doFramePaul Gilbert
2014-03-03MADS: Implementing Scene::doFramePaul Gilbert
2014-03-02MADS: Bulk of implementation of ScreenObjects::checkPaul Gilbert
2014-03-02MADS: Implemented more of the multi-scene loopPaul Gilbert
2014-03-02MADS: Moved Player class into it's own filePaul Gilbert