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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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scene.cpp
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Author
2016-03-14
MADS: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2016-01-09
MADS: Hook up calls to conversation update where necessary
Paul Gilbert
2015-12-31
TONY: As codec is always ADPCM, remove some dead code
Strangerke
2015-11-24
MADS: Don't set the camera for Rex game
Strangerke
2015-11-16
MADS: Implement some more Camera code
Strangerke
2015-11-15
MADS: Phantom: Merge _variant and _initialVariant
Strangerke
2015-11-11
MADS: Implement sceneScale for v2+ games
Strangerke
2015-11-09
MADS: Phantom: Implement Scene::drawToBackground()
Filippos Karapetis
2015-10-25
MADS: Phantom: Implement scene 203
Strangerke
2015-10-22
MADS: Phantom: Implement deleteSequence()
Filippos Karapetis
2015-10-22
MADS: Phantom: Expand the existing camera adjustment logic for V2 games
Filippos Karapetis
2015-10-22
MADS: Phantom: Initial work on hotspots with dynamic animations
Filippos Karapetis
2015-10-21
MADS: Phantom: Fix loadAnimation and silence warning in animations_tick
Filippos Karapetis
2015-10-21
MADS: Phantom: Implement loadSpeech() and playSpeech()
Filippos Karapetis
2015-10-20
MADS: Phantom: Implement scene 113, some renaming
Strangerke
2015-10-19
MADS: Phantom: Implement scene 109
Strangerke
2015-10-18
MADS: Phantom: Add logic for scene 105
Strangerke
2015-10-15
MADS: Add logic for scene 103, some rework on animations
Strangerke
2015-10-13
MADS: Phantom: Rewrite logic for Scene102
Strangerke
2015-10-12
MADS: Phantom: Add some more logic for scene 101
Strangerke
2015-10-10
MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine funct...
Strangerke
2015-09-21
MADS: Allow multiple animations for Phantom and later games
Strangerke
2015-05-31
Merge branch 'master' into phantom
Paul Gilbert
2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2015-03-14
MADS: Fix crash in stream crossing death, simplify SpriteSets class
Paul Gilbert
2015-03-11
MADS: Fix cycling remaining active when ending TextView starts
Paul Gilbert
2015-02-14
MADS: Fix death animations for seaweed and underwater mine
Paul Gilbert
2015-02-14
MADS: Allow Escape key to close game options dialog
Paul Gilbert
2015-01-17
MADS: Renamings of Layer and a transition type
Paul Gilbert
2014-12-07
MADS: Remove unused reference to MADSEngine
Filippos Karapetis
2014-10-18
MADS: Hook up Rex game endings to show the correct animation and/or credits
Paul Gilbert
2014-10-14
MADS: Re-enable the sprite slots handling for V2 games
Filippos Karapetis
2014-09-03
MADS: Properly implement drawing to a subset of the screen
Paul Gilbert
2014-08-31
MADS: Fix some memory leaks
Paul Gilbert
2014-07-25
MADS: Main menu background is now correctly loading
Paul Gilbert
2014-06-28
MADS: Create savegame thumbnail from scenes before opening in-game dialogs
Paul Gilbert
2014-06-07
MADS: Fix calculating frame delays for animated objects
Paul Gilbert
2014-06-01
MADS: Use correct article for throwing items over fence
Paul Gilbert
2014-06-01
MADS: Add missing sprites removal from resetScene
Paul Gilbert
2014-05-30
MADS: Fix to properly free completed animations
Paul Gilbert
2014-05-28
MADS: Janitorial - Trim more trailing whitespace
Sven Hesse
2014-05-27
MADS: initialise -> initialize.
Johannes Schickel
2014-05-27
MADS: Slight formatting fixes.
Johannes Schickel
2014-05-25
MADS: Fix for assert when a scene uses more than one animation
Paul Gilbert
2014-05-25
MADS: Standardised on passing depth surfaces as DepthSurface
Paul Gilbert
2014-05-24
MADS: Add _sceneSurface subsurface, so sprite drawing is cropped correctly
Paul Gilbert
2014-05-24
MADS: Replaced a TODO with a stubbed method
Paul Gilbert
2014-05-21
MADS: Remove some redundant TODOs
Paul Gilbert
2014-05-20
MADS: Add debugger commands for the game vocab
Filippos Karapetis
2014-05-18
MADS: Replace _ongoingGame by the use of quitGame()
Strangerke
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