Age | Commit message (Expand) | Author |
2016-03-14 | MADS: Changed engine to use Graphics::ManagedSurface | Paul Gilbert |
2016-01-09 | MADS: Hook up calls to conversation update where necessary | Paul Gilbert |
2015-12-31 | TONY: As codec is always ADPCM, remove some dead code | Strangerke |
2015-11-24 | MADS: Don't set the camera for Rex game | Strangerke |
2015-11-16 | MADS: Implement some more Camera code | Strangerke |
2015-11-15 | MADS: Phantom: Merge _variant and _initialVariant | Strangerke |
2015-11-11 | MADS: Implement sceneScale for v2+ games | Strangerke |
2015-11-09 | MADS: Phantom: Implement Scene::drawToBackground() | Filippos Karapetis |
2015-10-25 | MADS: Phantom: Implement scene 203 | Strangerke |
2015-10-22 | MADS: Phantom: Implement deleteSequence() | Filippos Karapetis |
2015-10-22 | MADS: Phantom: Expand the existing camera adjustment logic for V2 games | Filippos Karapetis |
2015-10-22 | MADS: Phantom: Initial work on hotspots with dynamic animations | Filippos Karapetis |
2015-10-21 | MADS: Phantom: Fix loadAnimation and silence warning in animations_tick | Filippos Karapetis |
2015-10-21 | MADS: Phantom: Implement loadSpeech() and playSpeech() | Filippos Karapetis |
2015-10-20 | MADS: Phantom: Implement scene 113, some renaming | Strangerke |
2015-10-19 | MADS: Phantom: Implement scene 109 | Strangerke |
2015-10-18 | MADS: Phantom: Add logic for scene 105 | Strangerke |
2015-10-15 | MADS: Add logic for scene 103, some rework on animations | Strangerke |
2015-10-13 | MADS: Phantom: Rewrite logic for Scene102 | Strangerke |
2015-10-12 | MADS: Phantom: Add some more logic for scene 101 | Strangerke |
2015-10-10 | MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine funct... | Strangerke |
2015-09-21 | MADS: Allow multiple animations for Phantom and later games | Strangerke |
2015-05-31 | Merge branch 'master' into phantom | Paul Gilbert |
2015-05-09 | MADS: Make GPL header consistent with what we normally use. | Johannes Schickel |
2015-03-14 | MADS: Fix crash in stream crossing death, simplify SpriteSets class | Paul Gilbert |
2015-03-11 | MADS: Fix cycling remaining active when ending TextView starts | Paul Gilbert |
2015-02-14 | MADS: Fix death animations for seaweed and underwater mine | Paul Gilbert |
2015-02-14 | MADS: Allow Escape key to close game options dialog | Paul Gilbert |
2015-01-17 | MADS: Renamings of Layer and a transition type | Paul Gilbert |
2014-12-07 | MADS: Remove unused reference to MADSEngine | Filippos Karapetis |
2014-10-18 | MADS: Hook up Rex game endings to show the correct animation and/or credits | Paul Gilbert |
2014-10-14 | MADS: Re-enable the sprite slots handling for V2 games | Filippos Karapetis |
2014-09-03 | MADS: Properly implement drawing to a subset of the screen | Paul Gilbert |
2014-08-31 | MADS: Fix some memory leaks | Paul Gilbert |
2014-07-25 | MADS: Main menu background is now correctly loading | Paul Gilbert |
2014-06-28 | MADS: Create savegame thumbnail from scenes before opening in-game dialogs | Paul Gilbert |
2014-06-07 | MADS: Fix calculating frame delays for animated objects | Paul Gilbert |
2014-06-01 | MADS: Use correct article for throwing items over fence | Paul Gilbert |
2014-06-01 | MADS: Add missing sprites removal from resetScene | Paul Gilbert |
2014-05-30 | MADS: Fix to properly free completed animations | Paul Gilbert |
2014-05-28 | MADS: Janitorial - Trim more trailing whitespace | Sven Hesse |
2014-05-27 | MADS: initialise -> initialize. | Johannes Schickel |
2014-05-27 | MADS: Slight formatting fixes. | Johannes Schickel |
2014-05-25 | MADS: Fix for assert when a scene uses more than one animation | Paul Gilbert |
2014-05-25 | MADS: Standardised on passing depth surfaces as DepthSurface | Paul Gilbert |
2014-05-24 | MADS: Add _sceneSurface subsurface, so sprite drawing is cropped correctly | Paul Gilbert |
2014-05-24 | MADS: Replaced a TODO with a stubbed method | Paul Gilbert |
2014-05-21 | MADS: Remove some redundant TODOs | Paul Gilbert |
2014-05-20 | MADS: Add debugger commands for the game vocab | Filippos Karapetis |
2014-05-18 | MADS: Replace _ongoingGame by the use of quitGame() | Strangerke |