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AgeCommit message (Expand)Author
2015-09-22MADS: Rex - Fix check used to force sprite reload in scene group 1xxStrangerke
2015-07-07AUDIO: Remove all AudioStream access to OPLMatthew Hoops
2015-07-07MADS: Use the built-in OPL timerMatthew Hoops
2015-07-07AUDIO: Remove the sample rate configuration from the OPL codeMatthew Hoops
2015-07-07AUDIO: Remove the legacy OPL APIMatthew Hoops
2015-07-04MADS: V2: Remove comma at the end of the Phantom verb listFilippos Karapetis
2015-07-04MADS: V2: Initial work on Phantom scenes 101 and 102Filippos Karapetis
2015-07-04MADS: V2: Initial work on verbs for PhantomFilippos Karapetis
2015-07-04MADS: V2: Re-enable sprite drawingFilippos Karapetis
2015-07-04MADS: V2: The intro scenes do not have any codesFilippos Karapetis
2015-07-04MADS: Phantom: Initial work on game globalsFilippos Karapetis
2015-07-04MADS: V2: The two new hotspot fields refer to the cursor and the syntaxFilippos Karapetis
2015-05-31MADS: Remove unnecessary semicolonTorbjörn Andersson
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-04-11MADS: Fix memory leak in Dialog classPaul Gilbert
2015-04-09MADS: Fix a regression in V2 gamesFilippos Karapetis
2015-04-09MADS: Plug some memory leaksFilippos Karapetis
2015-04-08MADS: Don't show protection dialog when exiting directly from main menuPaul Gilbert
2015-04-07MADS: Fix crash leaving scene after shooting monkeyPaul Gilbert
2015-04-06MADS: Show first character of the Rex Nebular copy protection wordTorbjörn Andersson
2015-04-06MADS: Allow quitting in Rex's copy protection dialogTorbjörn Andersson
2015-04-06MADS: Implement copy protection screen for RexFilippos Karapetis
2015-04-05MADS: Fix placement of blowgun in easy modePaul Gilbert
2015-04-04MADS: Have Rex swim to correct spot when throwing burger or fishunknown
2015-04-04MADS: Keep Rex's speech on-screen longer when exitting crashed shipunknown
2015-04-04MADS: Fix wait cursor when leaving crashed ship for the first timeunknown
2015-04-04MADS: Fix throwing burger in the different difficulty modesunknown
2015-04-04MADS: Fix incorrect depth handling after picking up rebreatherunknown
2015-03-29MADS: Set testing flags for Rex NebularPaul Gilbert
2015-03-29MADS: Don't hide sprites bewteen resources in an animation sequencePaul Gilbert
2015-03-18MADS: Hook up ScummVM volume controlPaul Gilbert
2015-03-16MADS: Handle a game bug in scene 604, which prevents game completionFilippos Karapetis
2015-03-15MADS: Revert fix for sprites disappearing on last frame of cutscenesPaul Gilbert
2015-03-15MADS: Better handling for removing sprite setsPaul Gilbert
2015-03-15MADS: Add custom game options to the ScummVM GUIFilippos Karapetis
2015-03-15MADS: Properly reset the sound flagFilippos Karapetis
2015-03-15MADS: Hook up all of the remaining options, and add custom game optionsFilippos Karapetis
2015-03-14MADS: Fix animations erasing sprites on the last frame before transitioningPaul Gilbert
2015-03-14MADS: Fix showing inventory pictures when inventory animating is offPaul Gilbert
2015-03-14MADS: Hook up sfx/music flagsPaul Gilbert
2015-03-14MADS: Fix frequently getting endless wait cursor after doctor hits youPaul Gilbert
2015-03-14MADS: Fix greeting when talking to cell wall the first timePaul Gilbert
2015-03-14MADS: Fix animation of tying rope to the boatPaul Gilbert
2015-03-14MADS: Save reverted options if you cancel out of Game Options dialogPaul Gilbert
2015-03-14MADS: Fix hotspot highlighting when easy mouse is offPaul Gilbert
2015-03-14MADS: Persist gameplay optionsPaul Gilbert
2015-03-14MADS: Fix original bug re-adding disabled hotspots to scene as activePaul Gilbert
2015-03-14MADS: Fix animation for putting severed arm on scannerPaul Gilbert
2015-03-14MADS: Fix crash in stream crossing death, simplify SpriteSets classPaul Gilbert
2015-03-14MADS: Fix toggling of game optionsFilippos Karapetis