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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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2014-07-27
MADS: Silence GCC warning
Torbjörn Andersson
2014-07-27
MADS: Main menu selections now working
Paul Gilbert
2014-07-27
MADS: Menu item highlighting and selection animation now working
Paul Gilbert
2014-07-26
MADS: Add support to event manager for intercepting events
Paul Gilbert
2014-07-26
MADS: Cleanup of menu item positioning
Paul Gilbert
2014-07-26
MADS: Menuitems now animating correctly for the main menu
Paul Gilbert
2014-07-25
MADS: Main menu background is now correctly loading
Paul Gilbert
2014-07-24
MADS: Clean up _depthStyle usage in DepthSurface class
Paul Gilbert
2014-07-23
MADS: WIP handling of V2 walk nodes and walkable areas
Filippos Karapetis
2014-07-23
MADS: Add support for FAB decompression in the dump_file command
Filippos Karapetis
2014-07-20
MADS: Fix palette method signature
Paul Gilbert
2014-07-20
MADS: Initialise _lineIndex
Torbjörn Andersson
2014-07-19
MADS: Remove redundant saved surface from FullScreenDialog base class
Paul Gilbert
2014-07-18
MADS: Fixes for compilation warnings
Paul Gilbert
2014-07-18
MADS: Beginnings of work on Rex Nebular main menu
Paul Gilbert
2014-06-29
MADS: Fix incorrect difficulty check for leaving ship without rebreather
Paul Gilbert
2014-06-28
MADS: Cleanup of fields and constants usage
Paul Gilbert
2014-06-28
MADS: Create savegame thumbnail from scenes before opening in-game dialogs
Paul Gilbert
2014-06-29
MADS: Don't error out on unsupported scene transitions
Filippos Karapetis
2014-06-28
MADS: Fix selection of lines in the difficulty dialog to match the original
Paul Gilbert
2014-06-28
MADS: Remove dead code
Filippos Karapetis
2014-06-28
MADS: Started implementing the Rex in-game and option menus
Filippos Karapetis
2014-06-26
MADS: Implement the difficulty selection dialog
Paul Gilbert
2014-06-14
MADS: Init scene variables for Phantom/Dragon, so they can start again
Filippos Karapetis
2014-06-12
MADS: initialize a couple of variable in DialogLine
Strangerke
2014-06-07
MADS: Fix calculating frame delays for animated objects
Paul Gilbert
2014-06-07
MADS: Fix incorrect frame usage for spinning inventory items
Paul Gilbert
2014-06-07
MADS: Delete line that was removed in Nebular 8.49
Paul Gilbert
2014-06-07
MADS: More setup code for the difficulty dialog
Paul Gilbert
2014-06-07
MADS: Fix door being open when entering scene 102
Paul Gilbert
2014-06-07
MADS: Remove unused variable
Torbjörn Andersson
2014-06-07
MADS: Silence GCC warning about non-virtual destructor
Torbjörn Andersson
2014-06-06
MADS: Refactoring and cleanup of the game startup code
Paul Gilbert
2014-06-05
MADS: Implemented support methods for ScreenDialog base class
Paul Gilbert
2014-06-05
MADS: Added setup code for difficulty dialog
Paul Gilbert
2014-06-05
MADS: Fix an uninitialized variable in DialogsNebular
Strangerke
2014-06-05
MADS: remove a magic value, use _transparencyIndex
Strangerke
2014-06-04
MADS: Fix restoring upper palette area when dialogs close
Paul Gilbert
2014-06-04
MADS: Fix palette corruption when changing selected inventor item
Paul Gilbert
2014-06-05
MADS: Fix typo in drawScroller()
Strangerke
2014-06-04
MADS: Finally re-enable Rex waking up in the first game scene
Paul Gilbert
2014-06-04
MADS: Fix memory corruption when dealing with monster in scene 703
Paul Gilbert
2014-06-03
MADS: Remove redundant Palette::close method
Paul Gilbert
2014-06-03
MADS: Free the audio player when the game ends
Paul Gilbert
2014-06-03
MADS: Fix removing items from inventory when they should be
Paul Gilbert
2014-06-03
MADS: Fix for getting bones in scene 752
Paul Gilbert
2014-06-03
MADS: Changed several values to constants in action setup
Paul Gilbert
2014-06-03
MADS: Fix drawing of background objects
Paul Gilbert
2014-06-03
MADS: Fix for reverse sprite cycles
Paul Gilbert
2014-06-02
MADS: Implement actions for scene 804
Paul Gilbert
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