Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-08 | NEVERHOOD: Implement Scene2207 (not complete yet) | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2206 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2205 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2203 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2202 (sliding puzzle) | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement updateScene2201 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2201 | johndoe123 | |
- Implement DataResource::getHitRectList, DataResource::getMessageListAtPos and related stuff in scene.cpp | |||
2013-05-08 | NEVERHOOD: Implement Module2000 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene3011 | johndoe123 | |
- And use _moduleDone instead of _done in Module3000 | |||
2013-05-08 | NEVERHOOD: More work on Scene3009 | johndoe123 | |
2013-05-08 | NEVERHOOD: More work on Module3000 and Scene3009 (incomplete) | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene3010 (door lock) | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame) | johndoe123 | |
- Move GameModule::startup call into engine instead of the game module constructor - Reduce debug output | |||
2013-05-08 | NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800 | johndoe123 | |
- Implement CollisionMan::removeSprite | |||
2013-05-08 | NEVERHOOD: Start with Module1200/Scene1201 (not complete yet) | johndoe123 | |
- Fix an odd bug with the game variables (index of newly added subvar was sometimes -1) | |||
2013-05-08 | NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes) | johndoe123 | |
- Fix Smacker player by using a SafeSubReadStream - Fix NavigationMouse (cursors in type 1 were swapped) | |||
2013-05-08 | NEVERHOOD: Change addHitRect to use an explicit count | johndoe123 | |
- This is since the alignment stuff didn't work and it's not worth it to investigate - Add possibility to write out hardcoded message lists instead of reading from the exe for special lists | |||
2013-05-08 | NEVERHOOD: More work on Scene1002 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement game vars | johndoe123 | |
2013-05-08 | NEVERHOOD: More work on Klayman (still eye cancerous code) | johndoe123 | |
- Start to implement KmScene1001 - Implement queryPositionSprite and queryPositionRectList - Implement message list related code (setting and running them) - Access to message params now with accessors (so compatible types can be converted) | |||
2013-05-08 | NEVERHOOD: More work on Klayman | johndoe123 | |
- Rename Scene::_playerSprite to _klayman - Send mouse clicks to the scene object (has not effect yet) | |||
2013-05-08 | NEVERHOOD: Add skeleton for Module1000 | johndoe123 | |
- Add dummies for game variable access | |||
2013-05-08 | NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff | johndoe123 | |
- The intro video after the logo screens is now played (still needs better sync) | |||
2013-05-08 | NEVERHOOD: More work on Module1500 | johndoe123 | |
- Implement Scene1501 (with yet unimpelemented stuff commented out) - Add preliminary main loop to test stuff/updates - Add dummy SoundResource - And fix a mean bug/typo in some initializer lists... (The intro now "runs" but doesn't show anything yet since the actual display code and other classes are not yet implemented yet.) | |||
2013-05-08 | NEVERHOOD: Start with Scene and Sprite classes | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with Module and GameModule classes | johndoe123 | |