Age | Commit message (Collapse) | Author |
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This fixes the buggy Willie letter appearing among the ones from Klogg
(bug #6513)
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The car clipping rectangle wasn't set correctly when the car is on the upper level.
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Ideally, we should always use constants of course. But I guess we
don't yet have sensible names for all messages.
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This is consistent with all other disk players in the game. Only
this one had it starting the music instead. Probably a typo.
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Also, reorganize some of the functions in modules/module1000_sprites.cpp
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Quoting from the Neverhood wiki: "The Hall of Records is considered to
be one of the longest and most tedious elements of the Neverhood, and
takes approximately nine to ten minutes to walk through".
This option allows the player to just skip past all of these tedious
storyboard scenes
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This also reduces inter-header dependencies
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This also reduces inter-header dependencies
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This splits modules 2400, 2500 and 2600
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This splits modules 2700, 2900 and 3000
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CID 1022329
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Otherwise, every global variable of type NRect requires a constructor to be
run, which can cause portability issue.
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When the ladder is down, pressing the ladder button shouldn't do
anything
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The navigation scene type used was wrong, resulting in cursor glitches
when moving the mouse cursor at the screen edges
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The mouse cursor resource hash used in that scene was incorrect,
resulting in broken palette
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The condition where the elevator door opening sound is heard is
triggered twice. Now, we prevent it being triggered a second time.
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