Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-09-26 | NEVERHOOD: Fix uninitialized class members in AnimatedSprite - CID 1022296 | Filippos Karapetis | |
2013-09-26 | NEVERHOOD: Add a patch system for broken resources in Russian versions | Filippos Karapetis | |
Some translated resources in Russian versions have incorrect unpacked resource sizes. The original didn't perform checks for these, but we do, thus we'll need to patch the unpacked resource sizes for each case | |||
2013-09-26 | NEVERHOOD: Expand the error thrown for broken resources in BLB archives | Filippos Karapetis | |
The Russian translated versions of Neverhood have invalid unpacked sizes for some compressed resources. This helps in identifying their resource parameters more easily | |||
2013-09-21 | NEVERHOOD: Document two resources used in game menus | Filippos Karapetis | |
2013-09-21 | NEVERHOOD: Split the sprites in module 2800 into a separate file | Filippos Karapetis | |
2013-09-17 | NEVERHOOD: Slight cleanup in Module2800::updateScene() | Filippos Karapetis | |
2013-09-17 | NEVERHOOD: Implement the music toggle menu button | Filippos Karapetis | |
2013-09-17 | NEVERHOOD: Split the code that stops all music and sound effects | Filippos Karapetis | |
2013-09-14 | NEVERHOOD: Rename the "room" command to "scene" and enhance it | Filippos Karapetis | |
The naming has been changed from "room" to "scene", in order to keep it consistent with the rest of the engine. The scene command now also displays resource information about the current scene when invoked without parameters | |||
2013-09-14 | NEVERHOOD: Add console commands to handle resources | Filippos Karapetis | |
2013-09-14 | NEVERHOOD: Move StaticScene into scene.h/.cpp | Filippos Karapetis | |
2013-08-12 | I18N: Move specification of engine specific files to enginedir/POTFILES. | Johannes Schickel | |
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach. | |||
2013-08-08 | Merge pull request #369 from fingolfin/fix-neverhood | Filippos Karapetis | |
NEVERHOOD: Remove NRect constructor | |||
2013-08-05 | NEVERHOOD: Remove NRect constructor | Max Horn | |
Otherwise, every global variable of type NRect requires a constructor to be run, which can cause portability issue. | |||
2013-08-03 | NEVERHOOD: Take advantage of Surface::getPixels. | Johannes Schickel | |
2013-08-03 | NEVERHOOD: Prefer getBasePtr over direct Surface::pixels access. | Johannes Schickel | |
2013-07-30 | NEVERHOOD: Silence noisy compiler warning. | D G Turner | |
This is due to NULL being used. Switching to nullptr which is equivalent i.e. 0 should silence this. | |||
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse | |
2013-07-09 | NEVERHOOD: Fix incorrect sound heard when pressing the ladder button | Filippos Karapetis | |
When the ladder is down, pressing the ladder button shouldn't do anything | |||
2013-07-04 | NEVERHOOD: Move the TODO into our wiki | Filippos Karapetis | |
It can now be found at http://wiki.scummvm.org/index.php/Neverhood/TODO | |||
2013-07-03 | NEVERHOOD: Add a new console command, "playsound" | Filippos Karapetis | |
2013-07-03 | NEVERHOOD: Fix typo in variable name | Filippos Karapetis | |
2013-07-03 | NEVERHOOD: Fix save slot selection | Filippos Karapetis | |
My initial suggestion to fix the issue was made in 163023a, which broke the save slot selection logic. The actual save slot selection problem was fixed in commit 2ca36ab | |||
2013-07-01 | NEVERHOOD: Fix cursor glitch before looking down the lowered bridge | Filippos Karapetis | |
The navigation scene type used was wrong, resulting in cursor glitches when moving the mouse cursor at the screen edges | |||
2013-07-01 | NEVERHOOD: Fix mouse cursor in the statue screen with the ladder button | Filippos Karapetis | |
The mouse cursor resource hash used in that scene was incorrect, resulting in broken palette | |||
2013-07-01 | NEVERHOOD: Fix sound effect heard when the castle elevator door opens | Filippos Karapetis | |
The condition where the elevator door opening sound is heard is triggered twice. Now, we prevent it being triggered a second time. | |||
2013-07-01 | NEVERHOOD: Fix display of the dynamites on shelves in the dynamite room | Filippos Karapetis | |
2013-07-01 | NEVERHOOD: Slight cleanup to the navigation scene code | Filippos Karapetis | |
2013-07-01 | NEVERHOOD: Fix the second tape sprite in the whale room | Filippos Karapetis | |
The second tape is now correctly faced to the right | |||
2013-06-28 | NEVERHOOD: Handle invalid save_slot more gracefully on startup | Torbjörn Andersson | |
If the specificed savegame doesn't exist, start the game from the beginning. Before, it would just hang. The error handling is still quite primitive, though. | |||
2013-06-28 | NEVERHOOD: Fix incorrect checks for the waterfall sounds | Filippos Karapetis | |
Some of the "wall broken" checks were inverse, resulting in the waterfall sound being incorrectly heard when the wall was broken. Also, simplified some of the "wall broken" checks | |||
2013-06-28 | NEVERHOOD: Use the ScummVM dialogs for saving/loading | Filippos Karapetis | |
An option has been added to use the original ones, if needed | |||
2013-06-28 | NEVERHOOD: Remove superfluous description from a console command | Filippos Karapetis | |
2013-06-28 | NEVERHOOD: Add missing music when entering the Hall of Records building | Filippos Karapetis | |
The "Everybody Way Oh" theme should be played in both of the first two rooms of the Hall of Records building | |||
2013-06-28 | NEVERHOOD: Fix graphics glitch when opening the menu | Filippos Karapetis | |
2013-06-28 | NEVERHOOD: Fix scene entrance when restoring in the Aqua (music) house | Filippos Karapetis | |
This looks to be a logic error in the constructor of module 2400, since all the other modules do not create scenes with the global entrance number when they are instantiated without an entrance (i.e. when loading). With that logic error, all the code that handled Kleymen's entrance to a scene after restoring was incorrectly skipped | |||
2013-06-26 | NEVERHOOD: Stop sound updates while the main menu is active | Filippos Karapetis | |
2013-06-25 | NEVERHOOD: Fix bug in Module 1100, scene 2 which made the "Klayman, up here" ↵ | johndoe123 | |
scene was unreachable. Sound bug still present, though. | |||
2013-06-22 | NEVERHOOD: Fix warning | Eugene Sandulenko | |
2013-06-17 | NEVERHOOD: Fix Smacker errors in Scene1317 (bug #3613666) | johndoe123 | |
2013-06-15 | NEVERHOOD: Fix 2 off-by-one errors in the savegame slot selection box | Filippos Karapetis | |
2013-06-12 | NEVERHOOD: Hook the dump vars debug code into a command, "dumpvars" | Filippos Karapetis | |
Also, did some minor cleanup of the console commands (alphabetical reordering) | |||
2013-06-12 | NEVERHOOD: Fix a slight glitch with the symbols cheat command | Filippos Karapetis | |
Now, the countdown to show the next symbol is properly reset when the command is used | |||
2013-06-12 | NEVERHOOD: Move some more cheat code to the cheat console command | Filippos Karapetis | |
2013-06-12 | NEVERHOOD: Stop all sounds before restoring / restarting | Filippos Karapetis | |
This fixes the static heard when loading a saved game to a scene with music, when the current scene also has music | |||
2013-06-12 | NEVERHOOD: Remove or silence by default some more debug output | Filippos Karapetis | |
2013-06-11 | NEVERHOOD: Fix GCC warnings about shadowed variables | Torbjörn Andersson | |
2013-06-11 | NEVERHOOD: Remove cheat debug code, and introduce a new command, "cheat" | Filippos Karapetis | |
2013-06-11 | NEVERHOOD: Fix warning about shadowed variable | johndoe123 | |
2013-06-11 | NEVERHOOD: Try to fix the Smacker issues inside of SmackerPlayer only ↵ | johndoe123 | |
(instead the numerous classes using it) SmackerPlayer now creates a surface in the constructor and deletes it in the destructor. There will be only this surface during the lifetime of the player, so there shouldn't be any issues any more when the player is reused for different Smacker files. This is imo nicer than to remove/add the surface. I kept the several openSmacker since it wraps some code which is nice. |