aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood
AgeCommit message (Expand)Author
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
2016-03-05CONFIGURE: Introduced new engine dependency: highresEugene Sandulenko
2016-02-25NEVERHOOD: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26NEVERHOOD: Only request actual save slots in listSaves.Johannes Schickel
2016-01-12NEVERHOOD: Fix another crash in Russian versionEugene Sandulenko
2015-12-28NEVERHOOD: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-15NEVERHOOD: Update resource patches for the DR version - fixes bug #6913Filippos Karapetis
2015-10-22Merge pull request #621 from eriktorbjorn/neverhood-carFilippos Karapetis
2015-10-18NEVERHOOD: Pass NPoint as position instead of X in two more casesTorbjörn Andersson
2015-10-11NEVERHOOD: Possible fix for bad car behaviourTorbjörn Andersson
2015-10-05NEVERHOOD: Don't crash when loading savegames with a high slot IDOri Avtalion
2015-01-21JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2014-12-07NEVERHOOD: Remove duplicate file hash definitionFilippos Karapetis
2014-12-07NEVERHOOD: Remove duplicate definesFilippos Karapetis
2014-10-28NEVERHOOD: Remove trailing whitespaceFilippos Karapetis
2014-07-07NEVERHOOD: Play a single sound when losing the memory puzzle (bug #6672)Filippos Karapetis
2014-06-30NEVERHOOD: Fix uninitialized variables in Sprite (bug #6663)johndoe123
2014-06-28NEVERHOOD: Fix for uninitialized variables for car ride logic.D G Turner
2014-06-28NEVERHOOD: Initialize _newMoveDirection. Valgrind complained.Torbjörn Andersson
2014-06-26NEVERHOOD: Implement clipping in BaseSurface::copyFromjohndoe123
2014-06-05NEVERHOOD: Fix radio part of bug #6513 ("Some nasty bugs")Torbjörn Andersson
2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-05-05NEVERHOOD: Fix memory leak from static data loading.D G Turner
2014-05-05NEVERHOOD: Fix memory leak in BaseSurfaceTorbjörn Andersson
2014-05-04NEVERHOOD: Fixed off-by-one error in getTextIndex3()Torbjörn Andersson
2014-05-04NEVERHOOD: Fixed one of the issues in #6513Torbjörn Andersson
2014-04-17NEVERHOOD: Fix bug #6540: 'NEVERHOOD: lightswitch graphical glitch'johndoe123
2014-04-17NEVERHOOD: Fix compilationjohndoe123
2014-04-17NEVERHOOD: Fix bug #6520: 'NEVERHOOD: buggy sound of the waterfall'johndoe123
2014-03-19NEVERHOOD: Fix some uninitialized variablesStrangerke
2014-02-20NEVERHOOD: Fix an off-by-one error in Klogg's lettersFilippos Karapetis
2014-02-18NEVERHOOD: Make GPL headers consisten in themselves.Johannes Schickel
2014-02-16NEVERHOOD: Janitorial - Remove trailing spacesStrangerke
2014-01-14NEVERHOOD: Fix for bug #6481: 'NEVERHOOD: Wrong walk sound in navigation scene'johndoe123
2014-01-14NEVERHOOD: Fix for bug #6493: "NEVERHOOD: Many sounds playback as loud static...johndoe123
2014-01-12NEVERHOOD: Fix "Klaymen! Up here!" in module 1100, scene 2johndoe123
2014-01-11NEVERHOOD: Initialize NeverhoodEngine::_console variable to nullptr.Johannes Schickel
2014-01-11NEVERHOOD: Set engine to 'built by default'Strangerke
2014-01-09NEVERHOOD: Fix sprite shadows (e.g. when on top in module 1000, scene 1)johndoe123
2014-01-06Merge branch 'master' of github.com:scummvm/scummvmjohndoe123
2014-01-06NEVERHOOD: Correct fix for bug #6480johndoe123
2014-01-06NEVERHOOD: Tiny cleanupTorbjörn Andersson
2014-01-06NEVERHOOD: Minor adjustment to original load/delete dialogsTorbjörn Andersson
2014-01-06NEVERHOOD: Fix palette fadingTorbjörn Andersson
2014-01-06NEVERHOOD: Fix bug #6480 "NEVERHOOD: Car glitches"johndoe123
2014-01-06NEVERHOOD: Fix bug #6478 "NEVERHOOD: No footstep sounds"johndoe123
2014-01-06NEVERHOOD: Add mousewheel support to original save/load dialogsTorbjörn Andersson
2014-01-06NEVERHOOD: Use constants for messages in a couple of placesTorbjörn Andersson