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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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neverhood
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Author
2014-05-05
NEVERHOOD: Fix memory leak from static data loading.
D G Turner
2014-05-05
NEVERHOOD: Fix memory leak in BaseSurface
Torbjörn Andersson
2014-05-04
NEVERHOOD: Fixed off-by-one error in getTextIndex3()
Torbjörn Andersson
2014-05-04
NEVERHOOD: Fixed one of the issues in #6513
Torbjörn Andersson
2014-04-17
NEVERHOOD: Fix bug #6540: 'NEVERHOOD: lightswitch graphical glitch'
johndoe123
2014-04-17
NEVERHOOD: Fix compilation
johndoe123
2014-04-17
NEVERHOOD: Fix bug #6520: 'NEVERHOOD: buggy sound of the waterfall'
johndoe123
2014-03-19
NEVERHOOD: Fix some uninitialized variables
Strangerke
2014-02-20
NEVERHOOD: Fix an off-by-one error in Klogg's letters
Filippos Karapetis
2014-02-18
NEVERHOOD: Make GPL headers consisten in themselves.
Johannes Schickel
2014-02-16
NEVERHOOD: Janitorial - Remove trailing spaces
Strangerke
2014-01-14
NEVERHOOD: Fix for bug #6481: 'NEVERHOOD: Wrong walk sound in navigation scene'
johndoe123
2014-01-14
NEVERHOOD: Fix for bug #6493: "NEVERHOOD: Many sounds playback as loud static...
johndoe123
2014-01-12
NEVERHOOD: Fix "Klaymen! Up here!" in module 1100, scene 2
johndoe123
2014-01-11
NEVERHOOD: Initialize NeverhoodEngine::_console variable to nullptr.
Johannes Schickel
2014-01-11
NEVERHOOD: Set engine to 'built by default'
Strangerke
2014-01-09
NEVERHOOD: Fix sprite shadows (e.g. when on top in module 1000, scene 1)
johndoe123
2014-01-06
Merge branch 'master' of github.com:scummvm/scummvm
johndoe123
2014-01-06
NEVERHOOD: Correct fix for bug #6480
johndoe123
2014-01-06
NEVERHOOD: Tiny cleanup
Torbjörn Andersson
2014-01-06
NEVERHOOD: Minor adjustment to original load/delete dialogs
Torbjörn Andersson
2014-01-06
NEVERHOOD: Fix palette fading
Torbjörn Andersson
2014-01-06
NEVERHOOD: Fix bug #6480 "NEVERHOOD: Car glitches"
johndoe123
2014-01-06
NEVERHOOD: Fix bug #6478 "NEVERHOOD: No footstep sounds"
johndoe123
2014-01-06
NEVERHOOD: Add mousewheel support to original save/load dialogs
Torbjörn Andersson
2014-01-06
NEVERHOOD: Use constants for messages in a couple of places
Torbjörn Andersson
2014-01-06
NEVERHOOD: Fix bug #6479 - "NEVERHOOD: Radio shows the wrong picture at first"
Filippos Karapetis
2014-01-05
NEVERHOOD: Simplify and document Module2800::createScene()
Filippos Karapetis
2014-01-05
NEVERHOOD: Stop the background music when showing disk player
Torbjörn Andersson
2014-01-02
NEVERHOOD: Stop background sounds during credits (bug #6475)
Filippos Karapetis
2014-01-01
NEVERHOOD: Fix the mouse cursor in scene 3, module 3000 (after bridge)
Filippos Karapetis
2013-12-28
NEVERHOOD: Fix crash when playing uncompressed sounds
Torbjörn Andersson
2013-12-28
NEVERHOOD: Fix quitting via the menu (bug #6474)
Filippos Karapetis
2013-12-28
NEVERHOOD: Close the game menu when pressing the Escape key
Filippos Karapetis
2013-12-28
NEVERHOOD: Fix looping sounds (bug #6473)
Filippos Karapetis
2013-12-26
NEVERHOOD: Add an option to scale the making of videos to full screen
Filippos Karapetis
2013-12-25
NEVERHOOD: Move car to the correct position when entering a new scene
Filippos Karapetis
2013-12-25
NEVERHOOD: Change more message values to enums
Filippos Karapetis
2013-12-25
NEVERHOOD: Change more message values to enums
Filippos Karapetis
2013-12-23
NEVERHOOD: Add names to some message IDs
Filippos Karapetis
2013-12-20
NEVERHOOD: Allow skipping of the introductory credits with the space key
Filippos Karapetis
2013-12-20
NEVERHOOD: Disable the fanmade Russian Fargus release for now
Filippos Karapetis
2013-12-07
NEVERHOOD: Add missing getDebugger() for engine API.
D G Turner
2013-11-26
Merge pull request #375 from digitall/engineAutoPlug
Johannes Schickel
2013-11-24
NEVERHOOD: Fix spacing errors
Strangerke
2013-11-24
BUILD: Remove need for engine.mk in each engine directory.
D G Turner
2013-11-24
BUILD: Remove need for engine-plugin.h in engines.
D G Turner
2013-11-24
BUILD: Split engines/plugins_table header down to a file per engine.
D G Turner
2013-11-24
BUILD: Split engines.mk down to a single file per engine.
D G Turner
2013-11-24
BUILD: Split configure.engines down to a single file per engine.
D G Turner
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