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path: root/engines/parallaction/parallaction_ns.cpp
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2008-05-14- Moved input code to its own class.Nicola Mettifogo
- Slightly simplified inventory highlight code thanks to changes in input code. svn-id: r32115
2008-05-10Extracted script parsing code to its own class.Nicola Mettifogo
svn-id: r31972
2008-05-09Moved location parsing out of the engines, to LocationParser_ns and ↵Nicola Mettifogo
LocationParser_br. svn-id: r31958
2008-05-05- Moved some members from the engine class to Location, since they belong there.Nicola Mettifogo
- Cleaned up usage of location flags by using accessor functions. svn-id: r31872
2008-04-28Moved some static members into Parallaction class.Nicola Mettifogo
svn-id: r31755
2008-04-17Fixed usage of SharedPtr, so that reference counting is proper and there are ↵Nicola Mettifogo
no more objects that need constructors at global level (helps PalmOS). svn-id: r31533
2008-04-06Replaced custom ManagedList with Common::SharedPtr.Nicola Mettifogo
svn-id: r31415
2008-02-05Changed main loop to allow BRA to return to menu after intro.Nicola Mettifogo
svn-id: r30798
2008-02-03- Character is now initialized when needed (for the moment only by NS)Nicola Mettifogo
- Forward lists are now bigger since BRA scripts are larger svn-id: r30769
2008-02-02Enabled rudimentary location switch in BRA.Nicola Mettifogo
svn-id: r30748
2008-02-02Allowed BackgroundInfo to display bitmaps smaller than the screen and other ↵Nicola Mettifogo
small tweaks to re-enable splash screens in BRA. svn-id: r30732
2008-01-31Slightly simplified Archive selection when loading resources.Nicola Mettifogo
svn-id: r30714
2008-01-29Cleanup (step 2). No code outside Gfx reference screen buffers anymore.Nicola Mettifogo
svn-id: r30695
2008-01-28Removed usage of kBitFront and kBitBack. Only the old kBit2 buffer is kept ↵Nicola Mettifogo
to store the background picture. svn-id: r30687
2008-01-28Move low level background management into Gfx.Nicola Mettifogo
svn-id: r30681
2008-01-28Removed all job routines. Stubs have been left for future reference in the ↵Nicola Mettifogo
code for BRA. svn-id: r30675
2008-01-28All interactive objects are now drawn in the framebuffer instead of using ↵Nicola Mettifogo
the old kBitBack/kBitFront buffers. Animation are not sorted yet, so they can overlap in an inconsistent fashion for the time being. svn-id: r30673
2008-01-09Replaced the remaining old string code with the new label code. All the text ↵Nicola Mettifogo
is now drawn in the framebuffer instead of being blitted onto the internal game screen buffer. svn-id: r30360
2008-01-08Restructured label handling and moved all related code to Gfx.Nicola Mettifogo
svn-id: r30345
2008-01-06Indent with tabs instead of spaces.Torbjörn Andersson
svn-id: r30312
2008-01-04Fix for bug# 1729307. Fonts are now displayed with shadows when needed on ↵Nicola Mettifogo
Amiga. The correct font for intro screen has also been selected. svn-id: r30221
2008-01-02Fixed bug in Nippon Safes for Amiga, Italian version. Game now doesn't crash ↵Nicola Mettifogo
anymore when starting introduction. svn-id: r30173
2007-12-10* Switched Nippon Safes to use new names for savefiles. User will be asked ↵Nicola Mettifogo
to perform conversion on engine start. * Special files used for keeping track of completed parts of the game have been replaced by special savefile 'nippon.999'. svn-id: r29820
2007-12-08Fix for bug #1837503. Location switches can be scheduled recursively, so now ↵Nicola Mettifogo
flags needed to be handled in a safer way to prevent inconsistencies. svn-id: r29763
2007-11-22* added adapter from Graphics::Surface to FramesNicola Mettifogo
* changed all Disk routines to return Frames* instead of Graphics::Surface* * changed displayItemComment to use new gfx routines * merged code for Examine zones into displayComment svn-id: r29615
2007-11-21* moved label drawing into Gfx, to be drawn directly in the framebufferNicola Mettifogo
* changed low level blitting function to accept Graphics::Surface to ease development * temporarily disabled labels/subtitles in BRA svn-id: r29593
2007-11-19* made engine use Inventory and InventoryRendererNicola Mettifogo
* inventory drawing is now performed directly in the framebuffer instead of using the game screen buffer * specialized jobs to handle inventory drawing have been deleted as they had become obsolete svn-id: r29571
2007-11-19Walk and script handling are now directly handled by the main loop, instead ↵Nicola Mettifogo
of relying on the job list. svn-id: r29568
2007-11-18Cleanup.Nicola Mettifogo
svn-id: r29562
2007-11-18Partly decoupled rendering from game data update. Graphics routines to ↵Nicola Mettifogo
draw/erase animations and labels are now invoked explicitly instead of being handled in the job list. svn-id: r29561
2007-11-18Removed other paranoia code from the original engine (as in revision 29505).Nicola Mettifogo
svn-id: r29558
2007-11-18Cleanup.Nicola Mettifogo
svn-id: r29556
2007-11-14* centralized kEngineChangeLocation flag handlingNicola Mettifogo
* simplified runGame, moving flags testing into called routines svn-id: r29504
2007-11-06Fixed regression: loading from the start screens was messing up game flags.Nicola Mettifogo
svn-id: r29439
2007-11-04* Pushed specific code from base class down to Nippon Safes.Nicola Mettifogo
* Some refactoring of the main loop. svn-id: r29407
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
svn-id: r29386
2007-11-01Fix for bug #1822819. Donna now changes her look into Suzy after makeup.Nicola Mettifogo
svn-id: r29361
2007-11-01Consolidated game data cleanup in a single routine to location switches more ↵Nicola Mettifogo
reliable, especially on savegames and on game start. svn-id: r29357
2007-11-01Fix regression introduced in revision 29355. First loadgame performed was ↵Nicola Mettifogo
destroying the game flags. svn-id: r29356
2007-11-01More refactoring for gui code.Nicola Mettifogo
svn-id: r29355
2007-11-01* Merged object Menu into Parallaction_ns.Nicola Mettifogo
* Some preliminary refactoring of ex-menu code. svn-id: r29354
2007-11-01Added new LocationName class to simplify handling of location switches.Nicola Mettifogo
svn-id: r29353
2007-10-30Fix for bug #1822680.Nicola Mettifogo
svn-id: r29326
2007-10-26Parallaction will now consume all the short-lived jobs in the queue before a ↵Nicola Mettifogo
location switch. These jobs only live for 1 or 2 engine loops, and can refer to items in the location being dropped. This situation used to lead to segfaults like the one reported in report #1762797 (that should be now fixed). svn-id: r29263
2007-10-21Fixed parseLocation, so that it only tries to parse scripts when they aren't ↵Nicola Mettifogo
already loaded. This fixes bugs like #1816899, caused by the wrong data archive being selected in the Disk object. svn-id: r29240
2007-10-07Added beep sound to Nippon Safes for Amiga.Nicola Mettifogo
svn-id: r29171
2007-09-23Moved most of inventory-related code inside classes Inventory and ↵Nicola Mettifogo
InventoryRenderer. Shift is not completed, as new code doesn't handle selections yet (falling back to existent code). svn-id: r29060
2007-09-22Refactored a lot of Character-related code and put it into the Character class.Nicola Mettifogo
svn-id: r29025
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-16Revised debug levels and added many debug strings for parsers.Nicola Mettifogo
svn-id: r28921