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path: root/engines/parallaction/parallaction_ns.cpp
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2008-01-09Replaced the remaining old string code with the new label code. All the text ↵Nicola Mettifogo
is now drawn in the framebuffer instead of being blitted onto the internal game screen buffer. svn-id: r30360
2008-01-08Restructured label handling and moved all related code to Gfx.Nicola Mettifogo
svn-id: r30345
2008-01-06Indent with tabs instead of spaces.Torbjörn Andersson
svn-id: r30312
2008-01-04Fix for bug# 1729307. Fonts are now displayed with shadows when needed on ↵Nicola Mettifogo
Amiga. The correct font for intro screen has also been selected. svn-id: r30221
2008-01-02Fixed bug in Nippon Safes for Amiga, Italian version. Game now doesn't crash ↵Nicola Mettifogo
anymore when starting introduction. svn-id: r30173
2007-12-10* Switched Nippon Safes to use new names for savefiles. User will be asked ↵Nicola Mettifogo
to perform conversion on engine start. * Special files used for keeping track of completed parts of the game have been replaced by special savefile 'nippon.999'. svn-id: r29820
2007-12-08Fix for bug #1837503. Location switches can be scheduled recursively, so now ↵Nicola Mettifogo
flags needed to be handled in a safer way to prevent inconsistencies. svn-id: r29763
2007-11-22* added adapter from Graphics::Surface to FramesNicola Mettifogo
* changed all Disk routines to return Frames* instead of Graphics::Surface* * changed displayItemComment to use new gfx routines * merged code for Examine zones into displayComment svn-id: r29615
2007-11-21* moved label drawing into Gfx, to be drawn directly in the framebufferNicola Mettifogo
* changed low level blitting function to accept Graphics::Surface to ease development * temporarily disabled labels/subtitles in BRA svn-id: r29593
2007-11-19* made engine use Inventory and InventoryRendererNicola Mettifogo
* inventory drawing is now performed directly in the framebuffer instead of using the game screen buffer * specialized jobs to handle inventory drawing have been deleted as they had become obsolete svn-id: r29571
2007-11-19Walk and script handling are now directly handled by the main loop, instead ↵Nicola Mettifogo
of relying on the job list. svn-id: r29568
2007-11-18Cleanup.Nicola Mettifogo
svn-id: r29562
2007-11-18Partly decoupled rendering from game data update. Graphics routines to ↵Nicola Mettifogo
draw/erase animations and labels are now invoked explicitly instead of being handled in the job list. svn-id: r29561
2007-11-18Removed other paranoia code from the original engine (as in revision 29505).Nicola Mettifogo
svn-id: r29558
2007-11-18Cleanup.Nicola Mettifogo
svn-id: r29556
2007-11-14* centralized kEngineChangeLocation flag handlingNicola Mettifogo
* simplified runGame, moving flags testing into called routines svn-id: r29504
2007-11-06Fixed regression: loading from the start screens was messing up game flags.Nicola Mettifogo
svn-id: r29439
2007-11-04* Pushed specific code from base class down to Nippon Safes.Nicola Mettifogo
* Some refactoring of the main loop. svn-id: r29407
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
svn-id: r29386
2007-11-01Fix for bug #1822819. Donna now changes her look into Suzy after makeup.Nicola Mettifogo
svn-id: r29361
2007-11-01Consolidated game data cleanup in a single routine to location switches more ↵Nicola Mettifogo
reliable, especially on savegames and on game start. svn-id: r29357
2007-11-01Fix regression introduced in revision 29355. First loadgame performed was ↵Nicola Mettifogo
destroying the game flags. svn-id: r29356
2007-11-01More refactoring for gui code.Nicola Mettifogo
svn-id: r29355
2007-11-01* Merged object Menu into Parallaction_ns.Nicola Mettifogo
* Some preliminary refactoring of ex-menu code. svn-id: r29354
2007-11-01Added new LocationName class to simplify handling of location switches.Nicola Mettifogo
svn-id: r29353
2007-10-30Fix for bug #1822680.Nicola Mettifogo
svn-id: r29326
2007-10-26Parallaction will now consume all the short-lived jobs in the queue before a ↵Nicola Mettifogo
location switch. These jobs only live for 1 or 2 engine loops, and can refer to items in the location being dropped. This situation used to lead to segfaults like the one reported in report #1762797 (that should be now fixed). svn-id: r29263
2007-10-21Fixed parseLocation, so that it only tries to parse scripts when they aren't ↵Nicola Mettifogo
already loaded. This fixes bugs like #1816899, caused by the wrong data archive being selected in the Disk object. svn-id: r29240
2007-10-07Added beep sound to Nippon Safes for Amiga.Nicola Mettifogo
svn-id: r29171
2007-09-23Moved most of inventory-related code inside classes Inventory and ↵Nicola Mettifogo
InventoryRenderer. Shift is not completed, as new code doesn't handle selections yet (falling back to existent code). svn-id: r29060
2007-09-22Refactored a lot of Character-related code and put it into the Character class.Nicola Mettifogo
svn-id: r29025
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-16Revised debug levels and added many debug strings for parsers.Nicola Mettifogo
svn-id: r28921
2007-09-02Simplified global label management and added subtitles for BRA.Nicola Mettifogo
svn-id: r28828
2007-09-02fixed some warningsMax Horn
svn-id: r28827
2007-09-02Cleanup: removed unneeded references to engine (_vm).Nicola Mettifogo
svn-id: r28826
2007-09-02Jobs are now members of the engine and are handled with a table, instead of ↵Nicola Mettifogo
being external functions. svn-id: r28824
2007-08-25Added an abstract base class for representing multiple-frames for ↵Nicola Mettifogo
animations. Changed user code to rely on the new interface. Cnv has been turned into an implementation of the new interface, and it is now known as a concrete class only to Disk and Font code for Nippon Safes. svn-id: r28734
2007-08-24First step in restructuring engine code:Nicola Mettifogo
- code has been consolidated in fewer files - new table-driven parsers/execution - some functions has been pushed down the engine hierarchy - Parallaction_br now inherits from Parallaction_ns svn-id: r28711
2007-08-14Partially reverting commit 28568, so now engine is back in charge for ↵Nicola Mettifogo
parsing locations. I'm going to convert this if/else/else hell into smaller opcode-like routines to achieve more flexibility first, and then assign version-specific opcodes to subclasses. svn-id: r28609
2007-08-12Added preliminary support for loading locations in BRA: Nicola Mettifogo
- changed parseLocation to invoke subclasses for version-specific keywords. - implemented loading of background resources (backgrounds should be visible) svn-id: r28568
2007-08-12Pushed menu handling into Parallaction_ns.Nicola Mettifogo
svn-id: r28556
2007-08-11Added partial cursor support for Big Red Adventure. Small adjustments to ↵Nicola Mettifogo
generalize disk code for multiple cursors. svn-id: r28537
2007-08-11Moved cursor handling from Gfx to engine subclasses.Nicola Mettifogo
svn-id: r28534
2007-08-11Moved core font management from Gfx to engine. Gfx still retains features ↵Nicola Mettifogo
related to displaying text on screen. svn-id: r28530
2007-07-29Cleanup.Nicola Mettifogo
svn-id: r28315
2007-07-29Removed debug code.Nicola Mettifogo
svn-id: r28311
2007-07-29Fixed some warningsMax Horn
svn-id: r28308
2007-07-29Made current callable routines members of Parallaction_ns, and moved them to ↵Nicola Mettifogo
callables_ns.cpp. svn-id: r28302
2007-07-29- Added parser strings for Big Red AdventureNicola Mettifogo
- Pushed parser strings initialization down to engine subclasses svn-id: r28295